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I keep losing at the first mission, any hint to do it right?
Quote from: swamper123 on October 27, 2011, 08:22:33 pmI keep losing at the first mission, any hint to do it right? My youtube link has a full playthrough of the entire campaign on insane, so.... hint enough?
Odd. I just got an error during loading the mission after the one where that Knossos in Regulus shows up. It said that the Warlock has no fighter bay. Anyone else run into this? Or is it just that I'm using a build that's too old?
A self compiled SSE2 build that I made on September 25th.
Ship does not have a fighter bay.In sexpression: ( when ( has-arrived-delay 0 "Warlock" ) ( set-support-ship "Docking Bay" "Warlock" "Docking Bay" "Warlock" "<any support ship class>" -1 ))(Error appears to be: Warlock)ntdll.dll! NtWaitForSingleObject + 21 byteskernel32.dll! WaitForSingleObjectEx + 67 byteskernel32.dll! WaitForSingleObject + 18 bytesfs2_open_3_6_13r_INF_SSE2-20110925.exe! <no symbol>fs2_open_3_6_13r_INF_SSE2-20110925.exe! <no symbol>fs2_open_3_6_13r_INF_SSE2-20110925.exe! <no symbol>
I'm not sure why it came up in the build I compiled myself on 90/25/2011, but I updated my source pull, recompiled, and the issue went away.
Well I was finally able to finish this:Spoiler:I have not played this campaign prior to the remake so I don't know everything that was changed over what has not, besides of course the voice acting. The voice acting was brilliant, all the characters had stark contrast to one another, I find the struggle between admiral and admiral cole iconic. Especially when admiral russik said to admiral cole: "you graduated second in your class' oww! what a slam! I think darkblade was the briefing officer towards the end, you're my hero! Seems Mongoose did what he does best, Terran Command. I only regret that I missed out on the auditions, it sounded like you all had a lot of fun putting it together!I found the phrase 'Recon in force' quite comical. "we don't know what's out there so we are going to risk everything we've got to find out." haha Not a criticism really, I found the whole thing quite enjoyable.I like how you all added some bomber missions! The campaign overall was decent and played well, but being able to fly a number of decent missions as a bomber was a nice change from the typical campaign that has you fly intercept and space superiority all the time. Also the variety of bombers and the balance of the missions really drove player involvement for me. Well done.The shivans are a hive mind?! really?! That's so Zerg. Kind of like the shivans to remain unexplained, but the idea of a power hungry madman being able to control the most powerful alien fleet known to humankind is quite a scary plot device.The beginning was kind of slow for me, as it was hard to see at first if anything unique was being offered over more missions where you fight shivans. The voice acting and competent FREDing held my thin interest until things really got good. Overall, the plot required you to stick with it, but the ending was quite rewarding. Gameplay wise it felt like solid volition made goodness. Thanks for releasing this.Oh what becomes of the Odin? Is that some kind of mystery?
I'm not sure if this is a problem with Warzone or the 3.6.14 RC build. On the mission "Stacking the Deck" if I get killed and then quick start communications behave as if they are damaged. I have to exit the game completely to get it back to normal.
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