Author Topic: Flyable Hades!?  (Read 7838 times)

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Offline Crybertrance

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Hi, I'm currently making a mod for Freespace 2, I wanted to know, is it possible to have a flyable GTD Hades?? If so, can someone please give me the code...I'm really sorry, but I am a complete N00b at coding...

Thanks in Advance....
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline The E

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Yes, flyable capital ships are possible. For an example, check out the mission "The Blade Itself" from Blue Planet: War in Heaven.

One thing you should be aware of is that without careful fredding and maybe a bit of script work, it is not going to ne much fun.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Crybertrance

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Is there a proper guide to add the capital ships? Even a rough one will do..!

EDIT: I checked out "The Blade Itself", I must say that mission is AWESOME! kudos to the entire BP team!! pity there are no missions like that... :(

Thanks
« Last Edit: October 11, 2011, 11:30:37 am by Crybertrance »
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline StarSlayer

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Flyable Hades!

Navigate the treacherous space lanes of the FSU Project!  Utilize his construct special ability to model Terran spacecraft!  Get sweet "Swamp Troll" iconography! 
“Think lightly of yourself and deeply of the world”

 

Offline Cyborg17

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lol

Starslayer is talking about a forum member, Hades, who is a well-respected modeler around here.  Just in case you were confused, Cybertrance.

 
a 5 second table edit will get you something like I did here http://www.youtube.com/watch?v=DbKHDa0n3kw

for more than that however, I'm guessing you will need to do a lot of FRED work (and probably other things yeah?)
« Last Edit: October 12, 2011, 06:22:42 am by BloodFleet »

 

Offline Crybertrance

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  • Conventional warheads only, no funny business
a 5 second table edit will get you something like I did here http://www.youtube.com/watch?v=DbKHDa0n3kw

for more than that however, I'm guessing you will need to do a lot of FRED work (and probably other things yeah?)

AWESOME! Can you please show me an example code?

Thanks
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

  

Offline headdie

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Use VPview to open up Blue Planet WiH vp files and extract the mission file for The Blade Itself and the ship related tables and by studying them you should be able to see what the bp team did
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Offline Crybertrance

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  • Conventional warheads only, no funny business
Use VPview to open up Blue Planet WiH vp files and extract the mission file for The Blade Itself and the ship related tables and by studying them you should be able to see what the bp team did

Thanks, ill do that!
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline bigchunk1

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It's even easier than that:

1. Download vpview32
2. Use vpview32 to open the .vp file titled 'root' in your freespace2 directory
3. Extract the ships.tbl from the root.vp. You should be able to find it in freespace2/data/tables. Save the file outside the .vp in freespace2/data/tables
4. Open the newly created ships.tbl file using notepad and use ctrl+f to find the name of the capital ship you want to fly.
5. Scroll down to $Flags( ) and add the flag "player_ship" in the parenthesis make sure you type this exactly correct!
6. Save the ships.tbl file.
7. Open a mission using fred (you can even extract a mission from the retail root .vp and save it in freespace2/data/missions)
8. Add the ship you just modified under editors -> team loadout. Make sure the box next to the ship's name is checked and save the mission.
9. Play the mission in the tech room, you should be able to pick and play as your capital ship!

Note: When you're done you might want to delete the ships.tbl file you created or move it to a custom titled mod folder since the table you just created is nonstandard. e.g. you will get a warning when you try to play multiplayer games.

Play around with '*' '/' '.' on the number pad to adjust the camera, and if things get boring there's always time compression Shift+> -and- Shift+<
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a 5 second table edit will get you something like I did here http://www.youtube.com/watch?v=DbKHDa0n3kw

for more than that however, I'm guessing you will need to do a lot of FRED work (and probably other things yeah?)

AWESOME! Can you please show me an example code?

Thanks
Well all you need to do is add the flags "player_ship" to anything in the ships .tbl and make a mission where you either start in it or can select it in ship selection. The "show ship" flag is optional but for the Ravana works pretty well. Most other ships do not have good camera (at least the ones I've tried) so to change that you would need to edit the eye point of the ship's .pof file (with PCS2).

 

Offline Crybertrance

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  • Conventional warheads only, no funny business
I'll try it out ASAP!!

Thanks a LOT you guys! You'all have been the most helpful...Much more than other forums I have visited..! :)
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 
oh and I don't think anyone mentioned it but when you warp out when playing as a capship it will not be like when AI warps out, it will be the same speed as if you are a fighter (like around 40 m/s?) so when you warp out in big ships (destroyer or larger) it will take A LONG TIME...so yeah just a warning lol, idk of a fix, does anyone here know of a fix to that?...besides just not warping out, duh.

 

Offline ssmit132

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The Blade Itself ends the mission when the player presses Alt-J.

 

Offline headdie

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$Warpout Speed:
FS2 Open 3.6.10:
- Sets the speed at which the ship warps out for default warpout effect
- Sets the time that the ships warp out (not the animation itself) takes for BTRL type warpout effects[/li][/list]
FS2 Open, 3.6.13:
- Sets the minimum speed required for the ship to warp out for hyperspace type warpout effects
FS2 Open 3.6.10:
Syntax: Float, meters per second or milliseconds
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well that kinda fixes it, still takes a long time to "warm up" so to speak but when the camera goes to 3rd person/you start actually warping out it is a lot faster.

edit: nvm that was due to the ship's uber slow accel/decel times, making them more like a fighters fixed the slow warm up. Now all that is left for warpout at least is the camera zoom being way too small...but whatever doesnt really matter i guess.
« Last Edit: October 13, 2011, 03:09:34 pm by BloodFleet »

 

Offline Crybertrance

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  • Conventional warheads only, no funny business
Most other ships do not have good camera (at least the ones I've tried) so to change that you would need to edit the eye point of the ship's .pof file (with PCS2).
[/quote]

How do I do that??

Also, I finally got it working...But the beam  cannons on the Hades wont fire! I edited the 'High Noon' (SM3-02) mission from Freespace 2

Thanks
« Last Edit: October 15, 2011, 10:53:10 am by Crybertrance »
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline General Battuta

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Most other ships do not have good camera (at least the ones I've tried) so to change that you would need to edit the eye point of the ship's .pof file (with PCS2).

How do I do that??

Thanks
[/quote]

Quote
With PCS2

 
put a beam-free-all event for ANY player ship in the mission, it will enable beams for any player ship even if you switch to another class in ship selection.

and the eyepoint ya...like I said, PCS2

 

Offline mjn.mixael

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You could just set the mission flag "beams freed by default" and lock other ship's beams as/if necessary.
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