Author Topic: Flyable Hades!?  (Read 7840 times)

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Offline Droid803

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IIRC "all ships beam freed by default" doesn't actually beam free the player's ship. At least, that's what I recall from my trial runs.
(´・ω・`)
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Offline mjn.mixael

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IIRC "all ships beam freed by default" doesn't actually beam free the player's ship. At least, that's what I recall from my trial runs.

Really? That's interesting.. and kinda weird...
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ya I noticed that when I first did a player capship, the one you set to start as in FRED is fine the beams work but as soon as you switch your cap to another in-game ship selection the beams dont work, a beam free all for the player fixed it

 

Offline bigchunk1

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IIRC "all ships beam freed by default" doesn't actually beam free the player's ship. At least, that's what I recall from my trial runs.

I believe it. I used to have a hard time freeing player capship beams in multiplayer missions especially when they respawn.

This sexp should work. To make a sexp, open your custom mission in fred in the events editor and make a new event that looks like this:
when
  -true
  ->beam-free-all
    <hades>

This is the first sexp 95% of people new to freding learn first. (accuracy not verified)
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Offline mjn.mixael

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IIRC "all ships beam freed by default" doesn't actually beam free the player's ship. At least, that's what I recall from my trial runs.

I believe it. I used to have a hard time freeing player capship beams in multiplayer missions especially when they respawn.

This sexp should work. To make a sexp, open your custom mission in fred in the events editor and make a new event that looks like this:
when
  -true
  ->beam-free-all
    <hades>

This is the first sexp 95% of people new to freding learn first. (accuracy not verified)

I never learned that sexp... do you use trigger count if there are respawns?
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Between the Ashes is looking for committed testers, PM me for details.
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Offline bigchunk1

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IIRC "all ships beam freed by default" doesn't actually beam free the player's ship. At least, that's what I recall from my trial runs.

I believe it. I used to have a hard time freeing player capship beams in multiplayer missions especially when they respawn.

This sexp should work. To make a sexp, open your custom mission in fred in the events editor and make a new event that looks like this:
when
  -true
  ->beam-free-all
    <hades>

This is the first sexp 95% of people new to freding learn first. (accuracy not verified)

I never learned that sexp... do you use trigger count if there are respawns?

You have to yeah. Since there is no respawn trigger in multiplayer and I was too lazy at the time to find a more elegant way to do it, I just triggered the sexp every 10 seconds.
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Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Crybertrance

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Excuse my n00bness, but how do I edit an eyepoint IN PCS2   :confused:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 
open .pof file, you will have to get it out of the mv_assets.vp (PCS2 is in tools folder, which should be in your main FS2 folder)
go to Eye Points
edit Offset X Y Z values (look at the dot in the model view, it moves as you change the numbers so just keep moving it until you get it where you want it

the Hades is capital05.pof btw in case you didnt know that already
« Last Edit: October 16, 2011, 06:50:52 am by BloodFleet »

 

Offline Crybertrance

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  • Conventional warheads only, no funny business
open .pof file, you will have to get it out of the mv_assets.vp (PCS2 is in tools folder, which should be in your main FS2 folder)
go to Eye Points
edit Offset X Y Z values (look at the dot in the model view, it moves as you change the numbers so just keep moving it until you get it where you want it

the Hades is capital05.pof btw in case you didnt know that already

Thanks but is there a way to fine tune the Offset Values?

Also, is there a way to remove that red tint across the screen when you get hit by a laser or something??
It makes sense in s fighter, but not i a capship...
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline MatthTheGeek

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Also, is there a way to remove that red tint across the screen when you get hit by a laser or something??
It makes sense in s fighter, but not i a capship...
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Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
I finally got it working fine in-game (eye-point and all) However the other AI Ships dont fire therie beams at all! And yes I have the "beam-free-all" event with all the ship names below...Its like this...

when
  -true
  ->beam-free-all
    <hades>
    <sobek>
    <Fenris>


The Sobek and the Fenris should attack me with their beams, but the only attack with lasers, missiles, etc...
I have their Initial Orders to Attack "alpha 1"...

EDIT: Also can you have fighter launch from the player CapShip??

Thanks
« Last Edit: October 16, 2011, 09:21:15 am by Crybertrance »
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Droid803

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No fighter launch is possible from player ships.
Try beam-unprotect'ing "Alpha 1". Sometimes you get randomly beam-protected for some reason.
(´・ω・`)
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Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
No fighter launch is possible from player ships.
Try beam-unprotect'ing "Alpha 1". Sometimes you get randomly beam-protected for some reason.

Here is a pic from the flags menu...Am i missing something?

[attachment deleted by a basterd]
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Droid803

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via SEXP.
:/ some weird quirk...
(´・ω・`)
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Offline Crybertrance

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via SEXP.
:/ some weird quirk...

so, you mean I have to un'beam-protect by SEXp?
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Droid803

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I donno, I had to do that, and sometimes the player is still protected. I donno what happens.
(´・ω・`)
=============================================================

 
wait why beam free all for the other ships? Just go to mission specs and check all ships beam freed by default...and I thought you had to do an event for each ship (at least I had to back in retail before the mission spec addition).

pretty much what I did for that clip where I was in the Ravana. Well that and the beam free all for alpha 1 event.

 

Offline Crybertrance

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  • Conventional warheads only, no funny business
wait why beam free all for the other ships? Just go to mission specs and check all ships beam freed by default...and I thought you had to do an event for each ship (at least I had to back in retail before the mission spec addition).

pretty much what I did for that clip where I was in the Ravana. Well that and the beam free all for alpha 1 event.

Thanks that did the trick!

Also, how do I change the Warpout speed? I am using the "Shadow demonstration" build released by Valhatil... (fs2_open_3_6_13r_INF_SSE2.exe)
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 
easy just go to the ship entry and add this BELOW the $Slide decel: line (if you don't know, things in the table files MUST be in a specific order or it will not work) $Player Warpout Speed:   300.0
It does kinda depend on the ship class, if it was a cruiser I would go with 100, corvette like 150-180, destroyer 250-300 and anything bigger than that probably 700-800.

After that, go to the
$Forward accel:
$Forward decel:
lines, and tweak them to something like

$Forward accel:         3.0
$Forward decel:         6.0
thats what I did for the player version of the Ravana and it works quite well.

I don't know of a way to fix the camera when you jump out and it goes to 3rd person, but that doesn't matter as much as the above does.

 

Offline Crybertrance

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  • Conventional warheads only, no funny business
easy just go to the ship entry and add this BELOW the $Slide decel: line (if you don't know, things in the table files MUST be in a specific order or it will not work) $Player Warpout Speed:   300.0
It does kinda depend on the ship class, if it was a cruiser I would go with 100, corvette like 150-180, destroyer 250-300 and anything bigger than that probably 700-800.

After that, go to the
$Forward accel:
$Forward decel:
lines, and tweak them to something like

$Forward accel:         3.0
$Forward decel:         6.0
thats what I did for the player version of the Ravana and it works quite well.

I don't know of a way to fix the camera when you jump out and it goes to 3rd person, but that doesn't matter as much as the above does.

Thanks man! :yes: Now the sip warps out quite realistically, but the subspace tunnel does not close after the ship has warped out! It just remains open for a LONG time and then closes! what am I doing wrong here? :banghead:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun