Author Topic: Space Station Giveaway + looking for simple UV-mapping help  (Read 14095 times)

0 Members and 3 Guests are viewing this topic.

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Space Station Giveaway + looking for simple UV-mapping help
Someone interested in the model ? I made it for armada 2526, so it doesn't have incredible high polies. But if someone skilled can make a better texture job, it might still look good (of course, the weapon turrets are not fitting into freespace).

http://omnitech.hard-light.net/team/starman/pics/collossus01.jpg
http://omnitech.hard-light.net/team/starman/pics/collossus03.jpg
http://omnitech.hard-light.net/team/starman/pics/collossus04.jpg
http://omnitech.hard-light.net/team/starman/pics/collossus05.jpg

Polycount is around 12000, but it's all symetric and can be devided in 4 equal parts + central core, which makes it easier for texturing. I know the current texture is not very good, so don't annoy me  :p If someone is interested, here is the model and the current texture :

Here is the file : http://omnitech.hard-light.net/team/starman/downloads/Colossus.rar

Also, in exchange (not necessary for the giveaway, but it would be appreciated) I'm looking for some very basic UV-Mapping help. I have some simple ship hulls, all below 1K polygons, which should be applied a simple UV-map (the basic hull). I will add all detail myself, but sofar I haven't managed to come up with a good functional way to create good UV-Maps. I'm still using Truespace, and I like it. But the external programs do not really help in UV-Mapping. So I would appreciate any help :)
« Last Edit: October 16, 2011, 03:32:09 pm by Starman01 »
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Kobrar44

  • On Suspended Sentence
  • 29
  • Let me tilerape it for you!
    • Steam
Re: Space Station Giveaway + looking for simple UV-mapping help
Man, this one is good! Make moar of these, please  :D Also, consider using other tool like blender, at least for UV-mapping. There is a good tut for that, it's even sticky. Check it out, maybe it can help.
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Space Station Giveaway + looking for simple UV-mapping help
Can blender import *.cob, or at least files that I can create with the 3d Explorer ? I found a tool on the web that is called "3d converter". Virtually, it can convert a few hundred (!) individuell filetypes, but of course is not for free, each "semi-free" version is as usual filled with viruses and trojans. But it can create an UV-Map from an Object, but so far I haven't really figured out, how to continue from there.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: Space Station Giveaway + looking for simple UV-mapping help
Blender can Import 3DS, LWO, DAE, OBJ and a few more.
Star Citizen No. 250

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: Space Station Giveaway + looking for simple UV-mapping help
I was all excited, hoping for a small station. Oh well. The design is kind of cool, but a atd underdetailed for FSO standards these days... although, I must admit I do like models with lots of... jutty-out-bits, holes etc. etc. for the player to fly through. Gives a visceral sense of detail.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Klaustrophobia

  • 210
  • the REAL Nuke of HLP
    • North Carolina Tigers
Re: Space Station Giveaway + looking for simple UV-mapping help
from a non-modder perspective, i think it looks awesome.  at the very least it should be a great starting point if someone else details it more.
I like to stare at the sun.

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Space Station Giveaway + looking for simple UV-mapping help
Quote
I was all excited, hoping for a small station.

Well, more stations will follow, but they will be much more low poly than this I'm afraid  :P
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Enioch

  • 210
  • Alternative History Word Writer
Re: Space Station Giveaway + looking for simple UV-mapping help
I could, maybe, find enough time to unwrap 2-3 ships. Would you like to send me some models, and we'll see what we can figure out? OBJ format, plx.

Not more than 2-3 though, cause I have a lot on my plate atm.

Dibs on the station. Just what I needed. Could you upload it in OBJ or 3DS format as well? Not everybody uses TS. (hardly anybody uses TS)  :p
« Last Edit: October 17, 2011, 03:51:17 am by Enioch »
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 
Re: Space Station Giveaway + looking for simple UV-mapping help
Terrific model - might seem under-detailed in contrast to most models, but it is actually a good thing. Very original. I'd love to see more of you stations.

Note: Imported in PCS2, more recent versions crashing during process. Older versions, no worries. Anyone likely to take a stab at adding the necessary POF data to it?
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Space Station Giveaway + looking for simple UV-mapping help
Some parts of the model (mostly the 4 big hangar parts on the top) are still orginal from an Armada 2526 model, and I'm not sure i have deleted unnecessary faces yet.  PCS 2.0.3 can load it though. Maybe the crashing will be gone, when you sort the hierarchy new. I haven't cleaned that up yet. Besides, I never understood why Truespace exort's it's own cob format with messed up texture koordinates. To correct them, i always have to open the cob in PCS, and resave again as cob, then it's fixed. Too bad, I'm now so used to truespace, I simply don't have the patience to lern 3ds, it's interface it's always scaring me away, I can't even find the object editor or a good texturing tool. Looks like, the interface was programmed by drunken monkeys  :P

Quote
I could, maybe, find enough time to unwrap 2-3 ships. Would you like to send me some models, and we'll see what we can figure out? OBJ format, plx.

That would be great, then I wont have to force Black Wolf to do too much :) Currently, there are 4 Models existing that needs an UV-Map. I will prepare one for you.

Here is the model in *.obj format, UV-Koordinates should be intakt too.

http://omnitech.hard-light.net/team/starman/downloads/Collossus2.rar
« Last Edit: October 17, 2011, 05:17:06 am by Starman01 »
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Enioch

  • 210
  • Alternative History Word Writer
Re: Space Station Giveaway + looking for simple UV-mapping help
Thanks a lot. PM me with the model.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Space Station Giveaway + looking for simple UV-mapping help
So, here is another base model if someone is interested. This time some sort of smaller logistic base, so maybe it's more to black wolfs liking. Yes, the texture sucks, I know.  :banghead: Make it better yourself, that's the best I can do  :lol: Also, of course I could have modelled that with 20K polygons by rounding all stuff up and greeble it to Hell, but again this model is for StarRuler, and it's already to highpoly for that. Polycount is 2.8 K

If someone is interested, PM me. Lods and debris not included.

http://omnitech.hard-light.net/team/starman/pics/as_civil01.jpg
http://omnitech.hard-light.net/team/starman/pics/as_civil02.jpg
http://omnitech.hard-light.net/team/starman/pics/as_civil03.jpg

And my request stands. I'm happy for everyone who helps me UV-Mapping. That way I do not have the few pals already giving me a hand to force to spent too much of their time for me. So everyone willing to help me UV-ing a simple hull (i remove all details before), please tell me. :pimp:
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Space Station Giveaway + looking for simple UV-mapping help
Could somebody convert these?
I have a use for civilian stations.

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
Re: Space Station Giveaway + looking for simple UV-mapping help
Starman, these installations are superb. Since the Colossus, it just keeps getting better. If you could make these, I can only imagine what else you can come up with :)
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Space Station Giveaway + looking for simple UV-mapping help
Quote
Starman, these installations are superb. Since the Colossus, it just keeps getting better. If you could make these, I can only imagine what else you can come up with

Thanks :) I want to create four different spaceships set / Races for Starruler. I have collected a few hundred models from HLP over the years, enough to give me inspiration :) I can release every single one, if people don't mind having some little low poly stuff in the game. They always have the same problem however, the hull texture, because I can only do tilling. It's ok for StarRuler, but for Freespace it will break Spec lights afaik. Those Models are for the first Alien Race. A few are rebuilded Designs from Aldo's old modeldumps, also another modeldump. For the design Ideas I will have to search for the correct credits.

But it looks something like this :)

http://omnitech.hard-light.net/team/starman/pics/as_spinal01.jpg
http://omnitech.hard-light.net/team/starman/pics/frigate03.jpg
http://omnitech.hard-light.net/team/starman/pics/as_transport01.jpg
http://omnitech.hard-light.net/team/starman/pics/destroyer01.jpg
http://omnitech.hard-light.net/team/starman/pics/lighthull1.jpg


MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Space Station Giveaway + looking for simple UV-mapping help
Tile mapping shouldn't break anything in FSO. It works fine, but UVmapping can achieve visually better results.
Anyway, I really like these ships.

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Space Station Giveaway + looking for simple UV-mapping help
Quote
Tile mapping shouldn't break anything in FSO.

You sure ? I was always told, that a tilling texture cannot process the specular lights correctly and would produce furbar ugly effects ingame :confused:
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Space Station Giveaway + looking for simple UV-mapping help
If that used to be the case, it no longer is. Tile maps work just fine.

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Space Station Giveaway + looking for simple UV-mapping help
Interesting. Then I can even think about creating some new models for freespace if I'm in the mood. I love building Starbases  ;7
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.