We've been over this a hundred times: The FS games are too old to ever possibly display what V would have done. You can keep the general shape, but that's about it. Aside from that, it is absolutely impossible to truly say what V would have done, because they did not have the technology to do it.
I've read this argument a thounsand times already, and it always fails to convince me. To be honest it sounds like a poor excuse to give yourself (not you specifically, but some modelers in general) carte blanche to do whatever you want when HTLing ships (which you can anyway, it's your work after all).
Yeah no one can predict what they had done if they had more "tech", but I think it is a disservice to V's artists to say that they did what they did because of tech issues:
They stretched to the limit the tools that they had, and it shows in their work that they had something very specific in mind, in terms of both style and details. It was a very smart work. Their tile work is very well thought of in most ships (I touched on this regarding your Rakshasa, but of course it was rebuked with the same comment that you make here), the way they manipulate the textures they have to hint at more advanced designs is masterfull. The same can be said in terms of their poly work (its amazing the difference that moving a couple of vertices around can have, in terms of the shape you are going to perceive, when you have a limited number of polys to work with).
Amazing artists to say the least.
Not all is bad things: you mentioned the Hatshepsut before, as being a good example of how good things can turn out when you release yourself from the "cannon stigma". And I agree! The Hatshepsut is a great HTL of the original. But ironically, I find it is very connected to what it was before: you kept\expanded on the ribbing on the lower section, the neck, and all the other parts that were very iconical of the Hatshepsut. It also feels FS2 era Vasudan.
And on top of all that its a Destroyer, which means that due to the technical constraints you mention all the time, it would be natural that it would leave a lot more to the imagination.
There's other great examples: VA's HTL jobs are always great, the current Deimos (although its a bit dated), the Cain (with the exception of the teardrop instead of the iconic pentagon), the majority if not all of the incoming shivan fighters.
I don't think the mindset to go is "The FS games are too old to ever possibly display what V would have done", but rather "Ok V did this, let me observe very thoroughly and then figure out why they did it like this".
Like I mentioned before in this post, people can do whatever they want with their work. And I actually give you guys a lot of credit for what you do.