Author Topic: Freding woes!  (Read 6124 times)

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Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Hey guys, just wanted to know how to change the speed of a capital ship in-game and how to add a jump-node...

To clarify, I have a mission in fred2 where, Alpha 1 has to escort two Triton class freighters with the help of a leviathan class cruiser, after warping in, the two freighters procede to their waypoint at a constant 30 m/s but the leviathan moves at just 10 m/s and hence stars falling behind... :nono:

I want to increase the speed of the cruiser or decrease the speed of the two freighters to balance their speed...
I edited the tbl and increased the max speed of the cruiser, but still no joy! I even tried the cap-waypoint-speed (or was it cap-speed-waypoint?) sexp but to no effect... :banghead:

PS: I have all the capital ships emerge from subspace.

Now, to the second point., Whenever I try to place a Jump node, there is just the green text "jump Node" (no green sphere, etc) It even dissaperes when I save my mission...Please help!! :(

[attachment deleted by a basterd]
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline General Battuta

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cap-waypoint-speed on the freighters, you can only decrease speed with it

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
cap-waypoint-speed on the freighters, you can only decrease speed with it

No luck, the freighter still move at 25 m/s
My sexp config is like this:

when
  -true
  ->cap-waypoint-speed
    <GTFr Calypso>
    <10>
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

  

Offline General Battuta

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You said the ships warp in. Your SEXP is firing when the mission starts (true). Ergo you're capping their speed before they even arrive in the mission, so nothing happens.

Change the trigger to has-arrived-delay 0.

 

Offline Rodo

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Is it also necessary for this sexp to have a waypoint PATH defined, and not just a single waypoint?. (just curiosity)
el hombre vicio...

 

Offline mjn.mixael

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There is a bug with jumpnodes currently. You'll need to use a Nightly pre 7852 OR make the jump node in a text editor and then open the mission in FRED. DO NOT try to rename the jumpnode though. The bug also affects jumpnode naming and opening the naming dialog will lock you in an exescapable loop...

(These bugs have been reported on Mantis.)
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Between the Ashes is looking for committed testers, PM me for details.
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Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
You said the ships warp in. Your SEXP is firing when the mission starts (true). Ergo you're capping their speed before they even arrive in the mission, so nothing happens.

Change the trigger to has-arrived-delay 0.

Thanks a bunch!

Is it also necessary for this sexp to have a waypoint PATH defined, and not just a single waypoint?. (just curiosity)

Nono, I have a good three waypoints, one for each ship! :nod:

There is a bug with jumpnodes currently. You'll need to use a Nightly pre 7852 OR make the jump node in a text editor and then open the mission in FRED. DO NOT try to rename the jumpnode though. The bug also affects jumpnode naming and opening the naming dialog will lock you in an exescapable loop...

(These bugs have been reported on Mantis.)

Thanks I guess I will have to try another build! Also, I am *not* locked in a loop when I rename the Node...using 7857 Nightly build

Also, guys, I need help on how to add things to the directives list, I have cancer wing to attack the convoy, how do I add this to the directives list
Also I need a directive to "Protect the Convoy" which fails if either ship is destroyed, Thnaks  :yes:
« Last Edit: October 27, 2011, 10:13:27 am by Crybertrance »
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline General Battuta

  • Poe's Law In Action
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For the directive

event should be

has-departed-delay FREIGHTER 1 FREIGHTER 2

Directive Text: Protect Convoy

It will fail if either ship is destroyed.

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Thanks and for cancer wing?
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline General Battuta

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  • i wonder when my postcount will exceed my iq
Are you asking for a directive to 'destroy cancer wing', or a way to tell cancer to attack the convoy?

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Are you asking for a directive to 'destroy cancer wing', or a way to tell cancer to attack the convoy?

I'm asking for a way to display the directive "Destroy Cancer"
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 
I'm asking for a way to display the directive "Destroy Cancer"

Create an event with the trigger SEXP is-destroyed cancer
and write "Destroy Cancer" in the directive text textbox at the bottom of the event window

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
I'm asking for a way to display the directive "Destroy Cancer"

Create an event with the trigger SEXP is-destroyed cancer
and write "Destroy Cancer" in the directive text textbox at the bottom of the event window

Thanks man!  :)
Also is there a way to stop all the ships on the convoy? I have a wing of enemy fighter disable a freighter and want to stop all the ships when the freighter is disabled..
I tried the set-immobile sexp, but the speed (10 m/s) still shows in the target box (it doesnt turn to 0), are there any other ways to resolve this? :confused:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Black Wolf

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You can make them stop with the AI system - set-immobile is higher order - it plays with the physics of the engine, which is way overkill for this situation. The sexp you want here is probably "clear-goals" - that'll stop the ships, but you'll need to apply it to each ship, either individually or with a when-argument sexp.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
You can make them stop with the AI system - set-immobile is higher order - it plays with the physics of the engine, which is way overkill for this situation. The sexp you want here is probably "clear-goals" - that'll stop the ships, but you'll need to apply it to each ship, either individually or with a when-argument sexp.
But then I will also have to tell the the ships to move to the waypoint again via sexp? (after the disabled freighter is repaired)
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Black Wolf

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Yep, quite logically using the "add-goal" sexp.

I have to ask - did you do the Volition walkthrough that comes with FRED before you attempted this mission? It's a really, really useful way of learning the basics of FREDding, and it's generally reccomended for every new FREDder.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Yep, quite logically using the "add-goal" sexp.

I have to ask - did you do the Volition walkthrough that comes with FRED before you attempted this mission? It's a really, really useful way of learning the basics of FREDding, and it's generally reccomended for every new FREDder.

Thanks, I have gone through the help docs, but I have not gone through the walkthrough in detail  :nono:, guess Ill go through it now...
Thanks again! :yes: :yes:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
I was wondering is there is a way to make a subsystem invulnerable. I wanted to make the engine subsystem invulnerable of my elysium  'cause the hostiles keep disabling in while firing... Thanks!
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline TopAce

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My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun