Well the "final build" plays like a beta.
Options screen not working? Their solution? Disable it.
It's not hanging on end turn anymore, but still random crashes during pop-ups.
Initializing the star map and main menu also seems to take longer than it should, once it's up it's smooth but there's a good 5-10sec load on the renderer. Very annoying with the main menu.
Overall GUI wise, a lot of steps backwards made worse by a lack of documentation and tool tips. Also missing artwork for things.
...and despite claims that "people were finnicky about the SotS1 screen space use" those were clean, generally intuitive menus whereas these ones are a case of graphic designers running rampant with no regard for usability.
Basic things like the color coding in SotS1 which helped differentiate menus are gone, ETA markers with fleets, etc.
The new fleet system is a mixed bag. Colonizing and exploring systems I do like with the new mechanics but it's rather encumbersome for things like attacks, defense, etc.
It really needs clearer indications of ETAs on strategic view, an option to not return to base immediately when doing a mission but instead to stay and take on a new mission prompt (do a toggle for this).
Tactical is good, but the problem is still with autoresolve. By axing the calculation system and going with running them at high speed it can take forever to go through turns.
...and the damn 3 second end turn countdown timer is still there.
Anyway, I still can't complete a game due to the colonizing pop up crashes, but 1v1 isn't too bad.
The combat is great, which is the focus of the game, but the broken strategic side makes it hard to get to the part of the game that does work
