Author Topic: Making the players ship shudder  (Read 2045 times)

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Offline wistler

  • 28
Making the players ship shudder
Is it possible to make the players ship shudder similary to the shaking effect you encounter when firing the maxim type weapons.

I was thinking of using the effect to represent turbulence, but wasn't sure if its possible to do this either through FRED or tabling.

 

Offline bigchunk1

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Re: Making the players ship shudder
Yes, you can do this using a change sexp from the cutscene category. It's called set-camera-shudder. It prettymuch does what you want. You can set the intensity and the time. It will work on whatever camera you have set, including the player camera.
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The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline wistler

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Re: Making the players ship shudder
Thats great, thanks for the help bigchunk  :yes:

 

Offline Colonol Dekker

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Re: Making the players ship shudder
I could simulate a fart using this :D
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Offline wistler

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Re: Making the players ship shudder
I'd worry if your farts made you shake that much  :shaking:

 

Offline Rodo

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Re: Making the players ship shudder
It will work on whatever camera you have set, including the player camera.

Last time I checked that sexp did not work for cutscene cameras, only to player pov ones, so it's been changed?
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Offline bigchunk1

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Re: Making the players ship shudder
Oop, well I'm not positive about that, but that's nothing a good ol' test can't answer.
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The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

  

Offline LoneKnight

  • 27
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Re: Making the players ship shudder
Oop, well I'm not positive about that, but that's nothing a good ol' test can't answer.

If that doesn't work you could always use a create-explosion at the location near the player, but just don't make it powerful enough to be visible. Disable the sound on it, and it could do an adequate job of shaking the ship. But that's a total rough workaround.
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