Author Topic: Stopping Video Game Piracy  (Read 8746 times)

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Offline headdie

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Re: Stopping Video Game Piracy
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this! i would buy more games if they were cheaper. right now i can afford (at your typical price of $50-$70) about 2 a year, and there are many that i want that are out or near release. right now im going to have to wait for a lot of those to hit the bargain bin before i can buy them.

Good thing maybe two really worthy games come out a year
I mean, there are times where there's a sudden influx of great stuff, but two a year is pretty well standard as far as games worth buying at 60$ go.

the millennium was a serious pita for this
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Offline LordMelvin

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Re: Stopping Video Game Piracy
Quote
this! i would buy more games if they were cheaper. right now i can afford (at your typical price of $50-$70) about 2 a year, and there are many that i want that are out or near release. right now im going to have to wait for a lot of those to hit the bargain bin before i can buy them.

Good thing maybe two really worthy games come out a year
I mean, there are times where there's a sudden influx of great stuff, but two a year is pretty well standard as far as games worth buying at 60$ go.

the millennium was a serious pita for this

On the plus side, when you have to wait for the price drops, you get all the bugfix patches rolled in the first time you pick up the game to play it. I think the unofficial bugtracker thread on Skyrim's up to about 500 items, as of this morning...
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Offline Mongoose

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Re: Stopping Video Game Piracy
I've actually pre-ordered two games this year, which is two more than I've ever done before.

 

Offline Nuke

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Re: Stopping Video Game Piracy
i tried to pre-order rage but i couldn't find a place that did pre-orders that would also ship to a p.o. box. i still dont have it yet.
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Offline Klaustrophobia

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Re: Stopping Video Game Piracy
i have paid more than $30 for a game ONCE in my life.  even $30 is rare, it's usually $20 or less.  it was when i was 10 or so and i bought an N-64 game (battletanx) for $60 i think it was.  buying a year or more late has awsome advantages.  price first and foremost, potentially having a better PC that can run it maxed without problems (ex: crysis), plenty of time for reviews so you don't waste money on a dud (ex: far cry 2, C&C 4), and the aforementioned bugfixing.  sometimes multiplayer might already be dead by the time i get it, but that doesn't bother me because 1) i'm not really into multi anyway, and 2) that's probably a pretty good indication that the MP sucked.

woops, twice it was i paid more than $30.  i bought FS2 for $80 on ebay, because i thought the sim of the year edition actually had meaningful extra content.  oops.
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Offline Mikes

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Re: Stopping Video Game Piracy
While indie games tend to be rather good entertainment for the buck, they really can't compete with professional studios when it comes to visuals and audio. And let's face it, those are what drives the masses towards your game because in the end, it is really hard to capture gameplay in screenshots and trailers. In trailers you can show off what happens on the screen, but not necessarily how player interacts with the game. Worst of all, trailers usually have HUD and other elements disabled to provide a cinematic trailer, in those cases we won't see quick-time events and whatever else. So we cannot distinguish scripted events from quick-time events and dynamic events.

Like Minecraft, huh?

Publishers still stick to their old traditions of region locked launches even with delivery platforms, there is absolutely no need for this stupid region locking anymore these days. But the bigger failure of delivery platforms are the myriad of problems that tend to occur on launch day. A lot of games have had problems when they've become available on delivery platform like Steam. There seems definitely be a lack of QA from both publisher/developer and delivery platform to ensure that the game is ready to be launched when it does.

As long as there are different currencies and economies, there is a huge incentive for region locks in order to maximize profit. That's all there is to it really.

« Last Edit: November 30, 2011, 10:24:44 am by Mikes »

 

Offline deathfun

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Re: Stopping Video Game Piracy
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plenty of time for reviews so you don't waste money on a dud (ex: far cry 2, C&C 4),

What was wrong with Farcry 2? D:
I loved that game and it's infinite maps
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Offline FireSpawn

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Re: Stopping Video Game Piracy
Quote
plenty of time for reviews so you don't waste money on a dud (ex: far cry 2, C&C 4),

What was wrong with Farcry 2? D:
I loved that game and it's infinite maps

The idea and technology was fine, the execution of it on the other hand?...It left much to be desired.
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Offline Davros

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Re: Stopping Video Game Piracy
I would love to be at a developer meeting with a drn company

drm salesman : "And so that concludes my presentation on our latest drm product, any questions ?"

dev : "so it will cost several hundred thousand dollars, how much piracy will having this product prevent"

drm salesman : "prevent! none its totally infective at preventing or indeed lowering piracy, the same as all the previous products you've bought from us"

dev : "excellent we'll take it"