Has anyone else noticed just how easy a target the Apollo's engine subsystem is? Its shields are really the only thing keeping it from being disabled by a few disruptor shots. And a disabled fighter is almost as good as a dead one.
Try it sometime when playing the 'Avenging Angels' mission. You don't even need the ML-16 for that mission - just bring along full disruptors, destroy the engines on the enemy Apollos, and let your wingman deal with the other fighters.
The combination of hostile, unshielded Apollos and disruptor guns is a rare combination, true, but if someone ever made a mission that requires disabling an Apollo, it would be perfectly playable...