If memory serves the AI on the Imperieuse fighters was beefed up precisely because there was a time when it the player could defang the Imperieuse. The beams themselves are also guardianed, but that's more to stop the frigates themselves from rolling it; the fighters keep the player from ever getting close enough in the first place.
Doesn't really matter, you just said the turrets are guardianed. It doesn't matter why, just that they are. The fighter screen has zero impact on the successful outcome as you would 'lose' even if they weren't there.
You don't need to kill them. Play that mission again and let yourself be shot down.
Do you need to kill them to continue? If so, then it is a need. Since getting shot down means endgame, it is not an option to pass.
And no, the SOC guys really arent that big a deal.
Clearly you would have had more fun if your Uhlan had started handling like an Ursa in the middle of the fight.
About gravity and jump intradiction topic. I think that cost-effective way for jump intradiction would be some form of strong but short gravity pulse/ping that would screw jump calculation and jump process which would cause jump calculation distrubtion (aka good variant), blind jump (risky variant) or big dammage to the jump drive (very bad variant).
Obviously such short pulse would have to be used during target jump drive charge up, or (for continous jump intrediction) ship would have to be dedicated intredictor with paper thin armor, size of a corvette and AWAC-class arnaments. Because option B would be both time consuming and expensive I think that UEF would reconfigure their AWACS to use those pulse, while GTVA might have some dedicated intredictors as a secret projects.
The obvious side effect of such pulse would be that all jumpdrives in range would be temporary distrupted so if you use the pulse then your ships jumpdrive would be also affected... unless you find a way to make a precise gravity wave, instead of 360-360 pulse (and I'm quite sure such thing would require dedicated intredictor construction instead of typical AWACS).
Where, exactly, are you reading real-space fighter movement being modified in any way? Saturn didn't effect your flight, but it sure as hell made the Carthage drop out of subspace and prevent it from leaving. That's the exact effect hes referring to. Just like Interdictor cruisers in Star Wars.
If you are refering to Aesaar's post, then its really no worse then losing just about everything in the dense nebula. We're back to moderation. It wouldn't be all the time, and probably not even for a full mission. It's something to make the game interesting.