Can you show as a WIP? Perhaps in another thread?
Certainly.
Wasn't sure where to post this. I hope this is acceptable (Could a mod move this if it isn't?).
Back to the Diomedes, I had mentioned I was making a redesign.
So a few WiP shots:





Textures are mainly from the blueplanet and blueplanet2 VPs, with a few from HW2 thrown in (the engines and turret rings, specifically). Do note that the actual hull plating is the same as the one used on most of the Chimera and Bellerophon, it's just much less pronounced. Turret are the same ones as on the other corvettes (though I UV mapped the cannons). AO and Lighting is baked in.
I had a lot of difficulty making a decent looking front end, and after making and UV mapping 3 different ones, I decided to just do what I was familiar with and made a Homeworld-ish one, which I'm finally happy with.
There are a few differences from the current Dio beyond the appearance. The rear STerPulse was moved to the lower front battery for the simple reason that its field of fire was very, very poor in its old position. Seemed odd.
There are 2 additional Terran Turret 2s, one above and one below the engines. This is because 4 TT2s just isn't enough to cover most of the ship.
Last, there's one additional AAAf located just above the fighter bay. This is because a fighter bay represents a large gap in a ship's armor and so deserves to be well defended. Its field of fire is very restricted by the engine section, so it shouldn't affect balance too much.
The beam cannons and top STerPulse cannons have absolutely identical coverage.
The texture isn't quite done. The big things left are the normal map, which is coming along, and actually getting it ingame, which I have no experience doing, so that should be a learning opportunity.