Oh and I just remembered one of the greatest times I had in junior high.
In the mornings in the library, there were a few people who would get various game demos off of PCWorld.com. At the time I discovered this, Midtown Madness was all the rage. I played it a bit but it got boring. I snooped around for other games and I found Mechwarrior 4's demo, which grabbed a bit of attention but I never saw anyone else playing it. But then...
Then I found the Quake III Arena demo, and shared it with a few friends and found that it could be played over the school computer network. They shared it with their friends and those people shared it with others...
...
Within a week, there was a humongous rush to the library every morning, by everyone wanting to play Quake 3. I had created a horrifying monster, and it was absolutely beautiful. I never got in trouble for it, but...
Almost solely as a result of this, the school systems for my city and the surrounding cities started cracking down very hard on any gaming on school computers.
The main problem wasn't gaming in and of itself, but rather that each person who was playing games made a computer unavailable for someone to use for academic concerns. In addition to this, humongous LAN games with many, many players tended to lag the school network horribly, slowing down emails, even lunch lines (the computers in the cafeteria which handled lunch accounts and stuff like that ran their programs off of the network). So it was actually pretty good that the humongous Quake 3 games were stopped, but it was great fun while it lasted.