Author Topic: SMAA (Alternative to FXAA?)  (Read 3707 times)

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Offline Kolgena

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SMAA (Alternative to FXAA?)
So I came across this:
http://www.iryoku.com/smaa/
http://mrhaandi.blogspot.com/p/injectsmaa.html

It seems to be a screenspace AA technique like FXAA that is a little weaker in antialiasing, but results in much less blurring and has less of a performance impact. Right now, it looks like it's purely DX-based though, so it probably can't be easily ported to OpenGL.

Anyways, I'm bringing it up as a point for speculation rather than a feature suggestion. Since FXAA already works so well with FSO, it may be pointless to implement something that may not even work as well to anti-alias the types of aliasing most seen in FS.

 

Offline qazwsx

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<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

  

Offline The E

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Re: SMAA (Alternative to FXAA?)
Well, it's something I shall take a look at. If it is faster than fxaa, then using it shall be no problem. That said, it looks to be a somewhat more involved affair compared to fxaa's "here's a shader you need to run once over your frame" approach.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Kolgena

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Re: SMAA (Alternative to FXAA?)
I also came across this a few minutes ago:

http://timothylottes.blogspot.com/2011_12_01_archive.html

May be worth it to see what his FXAA update does before delving into SMAA.

 

Offline The E

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Re: SMAA (Alternative to FXAA?)
Oh, shiny. I hope this update comes out soon.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns