Author Topic: MoI  (Read 3667 times)

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Offline FlamingCobra

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I'm guessing that most of you have been using Blender for any and all FreeSpace modelling. I've tried it multiple times, but I just hate its interface. Eventually I pretty much gave up on 3D modelling.

Recently in my drafting class, however, we started using a program called Rinoceros. I find that 3D modelling is much easier with this program. When I looked into purchasing the program for myself, I found out it costs ~$1000 USD, which is way too much to pay for a student who doesn't work, like me. I then looked into Maya and 3DS Max. Both of those cost ~$5000 USD, which is out of the question. I know there are student and educational deals for all of these programs, but I don't feel like doing all of that complicated hoop-jumping.

As I was browsing some forums comparing the different features of Blender, Rhino, and some other 3D modeling programs, I stumbled across a program called Moment of Inspiration. It offers a simple interface (kind of like CAD software, but not as powerful) and it is relatively inexpensive ($300 USD). I was wondering if any of you had heard of it?

 

Offline Black Wolf

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Whilst being very careful not to violate the rules regarding questionably legal software on HLP, I can say with a fair degree of certainty that nobody who got involved with 3D modelling for Freespace modding paid $5000 for 3DS Max. In fact, with one or two exceptions for people who actually work in a professional 3D job, I'd be very surprised if anyone at all on HLP paid $5000 for 3DSMax.

Because, you know. There are discounts. For students. And that is all that I am going to suggest you look into. Discounts. For students.x
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Offline LordMelvin

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Oh, man student discounts are awesome. Why back in the day, I got a school-subsidized windows license for, like, five bucks. It was great!

Also, what don't you like about Blender? It takes an hour or two to get used to, sure, but so does any flightsim, and in blender you can take the time to check your reference card without getting blown out of the sky...
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Offline Droid803

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Student discounts are indeed awesome. I got Windows 7 (professional? ultimate? forgot which) for free, just for taking a single CompSci class in uni. Every single compsci student was basically handed a copy walking in to class lol.

Also, if you want FREE, there's always Blender.
(´・ω・`)
=============================================================

 
If you are a student, you can legally get the latest, full, versions of 3DSMax and Maya for free here: 
http://students.autodesk.com/

It's incredibly easy to do too, all you need is a .edu address. 

EDIT:  It also appears that Rhino can be purchased by students for $195

  

Offline TwentyPercentCooler

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If you are a student, you can legally get the latest, full, versions of 3DSMax and Maya for free here: 
http://students.autodesk.com/

It's incredibly easy to do too, all you need is a .edu address. 

EDIT:  It also appears that Rhino can be purchased by students for $195

Yeah, AutoDesk is pretty good about making their stuff accessible to poor college students. Most of the money they make is from licensing to schools themselves, so really, it's like tuition already paid for the programs.

Adobe has student packages, too. The basic Creative Suite is $300. Plus, open-source stuff if getting better and better. If companies like Adobe and AutoDesk really expected students to pay thousands of dollars for software, they'd be dumb AND unreasonable.  :p

 

Offline FlamingCobra

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Oh, man student discounts are awesome. Why back in the day, I got a school-subsidized windows license for, like, five bucks. It was great!

Also, what don't you like about Blender? It takes an hour or two to get used to, sure, but so does any flightsim, and in blender you can take the time to check your reference card without getting blown out of the sky...

I can't figure out how to have the "split window" view in blender (Top, Front, Right, Perspective). I don't like the way I can't just click "line" and then start making stuff and extruding it, etc.

 
To split a window, you right click an edge of the window, and hit "Split Area" or something similar. 

 

Offline headdie

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Oh, man student discounts are awesome. Why back in the day, I got a school-subsidized windows license for, like, five bucks. It was great!

Also, what don't you like about Blender? It takes an hour or two to get used to, sure, but so does any flightsim, and in blender you can take the time to check your reference card without getting blown out of the sky...

I can't figure out how to have the "split window" view in blender (Top, Front, Right, Perspective). I don't like the way I can't just click "line" and then start making stuff and extruding it, etc.

what BlasterNT said about splitting the screen.  use alt tab in edit mode to change between vertex, edge and face editing modes and press e to extrude a vertex/edge/face.  z changes between solid and wire frame views.
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Offline LordMelvin

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To split a window, you right click an edge of the window, and hit "Split Area" or something similar. 

They've changed that for the new UI version. Now you grab from the shaded area on the corners.

The easy way to get to quadded view on the updated interface, from the basic 3d default screen, is to hit 'space' to bring up the command thingy, then start typing 'quad' until the 'toggle quad view' option appears in the autocomplete list, then click on it. It should be there by the third letter.

The other way is to hit 'n' to open the optioNal toolbar on the 3d workspace, expand the display settings (6th item in the category tree for me), and hit the big 'Toggle Quad View' button at the bottom.

Those both should work on any version since 2.52.

I don't like the way I can't just click "line" and then start making stuff and extruding it, etc.

It starts you with a cube. Either use that cube as your base or hit 'x' to delete it, then use the add menu to add a different base object.

Once you've an object sitting at the center of your scene, hit 'tab' once to go from object mode to edit mode. All your current object's vertexes should be selected. 'A' will toggle select all, 'B' will let you box-select, right-click will select individual vertexes, shift-right-click will let you do additive or subtractitive (that's totally a real word) selections, and 'E' will extrude the selected vertex(es) as far as you move the mouse before left-clicking.

Edit to add: Also, the number pad controls your camera perspective. num-7 give you top-down, num-1 give you front, num-3 give you right-side, num-2/4/6/8 move down/left/right/up if you're not in quadded view.
Reedit to readd: Also also, num-5 toggles isomorphic/perspective view.
« Last Edit: December 12, 2011, 11:49:13 am by LordMelvin »
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Offline rhettro

  • 27
Rhinoceros 3d is a great program as is Moi. As a student, you can purchase the educational version of Rhino for $195, it's the same as the commercial version and the license allows you to use it for commercial work as well. It's a great deal. That said you need to realise that both Rhino and Moi are NURBS modeling programs that use true curved shapes, which makes them great for accurate modeling, however, Freespace (like every current game) uses polygons for it's models. Rhino will export polygon models, but the polygon count is almost always higher than creating a model from scatch from a program that is a dedicated polygon modeler, such as Blender or 3DSMAX.

The type of modeling technique is different when modeling polygons, generally called "box modeling". I would try FreeSpaceFreak's excellent Blender tutorial that is highlighted at the top of the forum. If you don't like Blender you can also try the free version of SoftImage.
http://usa.autodesk.com/adsk/servlet/pc/item?id=13571257&siteID=123112


 

Offline Quanto

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Might I suggest Silo?
It only models (it can't rig or animate), but its UI is slick and intuitive and its very fast.
Myself and AndrewofDoom use it exclusively when modelling.
Its only 100bucks if you want it to actually have legal software.
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Offline Unknown Target

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I'm guessing that most of you have been using Blender for any and all FreeSpace modelling. I've tried it multiple times, but I just hate its interface. Eventually I pretty much gave up on 3D modelling.

Recently in my drafting class, however, we started using a program called Rinoceros. I find that 3D modelling is much easier with this program. When I looked into purchasing the program for myself, I found out it costs ~$1000 USD, which is way too much to pay for a student who doesn't work, like me. I then looked into Maya and 3DS Max. Both of those cost ~$5000 USD, which is out of the question. I know there are student and educational deals for all of these programs, but I don't feel like doing all of that complicated hoop-jumping.

As I was browsing some forums comparing the different features of Blender, Rhino, and some other 3D modeling programs, I stumbled across a program called Moment of Inspiration. It offers a simple interface (kind of like CAD software, but not as powerful) and it is relatively inexpensive ($300 USD). I was wondering if any of you had heard of it?

Rhino is $200 if you're a student. Says it right on the main page, right underneath the professional price.

http://www.rhino3d.com/

Quote
Rhino US$995
 • Students and teachers US$195
 • School lab kit US$975

Also it uses NURBs, not polies, if you're doing it a CAD drafting class (though it has polygonal mesh creation tools). It can convert them, but the conversion is messy. Moment of Inspiration (MoI) does produce much cleaner geometry, but due to the high-fidelity nature of NURBs, these models should be edited down to reduce polygon count in another program.


Modo, my application of choice, is a professional-level modeling and texturing app that is only $700 and very fun/easy to use.