Oh cool. I haven't checked the dl so I don't know if the old models are in there too, but I'd be a little nostalgic for those since I played the beta. Hmm, I wonder how you'd model turret capacitors? I guess you could just use a scripting to swap to a lower rate-of-fire version of the weapon after x number of shots, then increment x upward every second that turret isn't firing. Sounds complicated though, since you'd have a separate instance of the script running for each turret. On the other hand, you could just fake it, e.g. a long-delay burst fire gun on one firing point and a moderate delay, non-burst gun on the other firing point.