A new contact emerges on our radar. In the skies above Norway, we detect a large UFO.

I recongnize it as the same large UFO we captured. While we haven't completed an analysis of it yet, a visual inspections told me enough. It is heavily armored and unlike the scout - it is armed.
Skydancer 1 and 2 are ready, but I decide to keep them grounded. If the UFO escapes it will reflect poorly on us - but I can't risk loosing fighters and equipment now. We can't afford to replace them or the piltos. Mongoose isn't happy about it.
I gamble that if it's a transport, it's bound to land somewhere and our chances are better on the ground than in the air. My gamble pays off, as it lands in Hamburg ourtskits.

The team deploys in an industrial area. I regret giving Headdie a rocket launcher a I doubt it will see any use here. The team fans out.

Headdie, Malvin, Sparda and Xan Derr take one flank and move towards the refining complex.
Firespawn, Sniper gurl, Scourge move forward and spot an alien near the UFO.
I move into the building to try and flank it alone.
The alien misses horribly, but so do we.

Firespawn moves a bit closer and gets a hit in. Scourge moves even closer, and loaded with flechette shells takes a shot. At the extreme of his range, it barely grazes the alien.
Another alien pops up at the refining area, but our flanking team doesn't have a clear shot. All of his shots miss horribly, stopped by various obstructions.

The flanking team moves a bit closer, using crates as cover. I pop trough the door and place myself betwwen the alien and Scourge. Just enough TU's left for a 5-round burts....that misses.
Everyone who could shoot at the alien already did. And now it's time for the enemy turn. Doesn't look good.
The alien takes two pot shots that miss and then charges Firespawn...passing right next to me and Scourge. Very bad move.

At this range, the flechette shotgun tears it apart brutally.

On the other side, Melvin and Sparda take out the pestering alien.
We now move into the ship, catiously.

We camp the stairs, and sure enough, the aliens come down drawn by the noise. With all AP's put into reaction fire, me and Firespawn bring the last two aliens down.
VICTORY!!!! And another large UFO for us!
Our UFO yard is almost full. I contemplate hireing more people so we can work in shifts. The guys earned a rest.