Author Topic: Just a render.....  (Read 4717 times)

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Offline Styxx

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I still think you should put more work on your nebulae. The scenes are good, but lack any kind of emotion - something like what Setekh said....
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Offline Styxx

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Quote
Originally posted by venom2506
use volumetric lights, that's remains the best way for such things. A few local lights shouldn't drain your resources down.


You sure of that? Those things are not much better than a decently controlled lens flare, and take ages to render...
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Offline Styxx

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Quote
Originally posted by wEvil
Use videopost lensflares.

the render effects ones suck in a terrible, terrible way.


True.

Hey, wEvil - you know of any other lens flare plugins that actually SCALE the damn thing with distance? The distance fade thing on the standard MAX one is just... terrible. :p
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Offline Styxx

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Quote
Originally posted by Setekh
I've heard all sorts of problems about that. I would have thought something like that would be standard by now. :nervous:


I think everyone thought that. Too bad it didn't happen. :p
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Offline Styxx

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Quote
Originally posted by Zeronet
Bah i cant stand the word "nice", it should be removed from the dictionary and burned!


Any particular reason?
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Offline Styxx

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Quote
Originally posted by Shrike
I happen to like ships sunbathing.... ;)


Yeah, gotta love the tan marks... ;7
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Offline Styxx

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Cool, now put some different textures there...
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Offline Darkage

  • CRAZY RENDER RABBIT
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Nice renders;)

I just use a simple spotlight whit a cone angle of 10:) for nav lights.
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Offline Darkage

  • CRAZY RENDER RABBIT
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Now now, that isn't very nice :p
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Offline Nico

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Quote
Originally posted by Shrike
Just default MAX lens flares.


use volumetric lights, that's remains the best way for such things. A few local lights shouldn't drain your resources down.
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Offline Nico

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Quote
Originally posted by Styxx


You sure of that? Those things are not much better than a decently controlled lens flare, and take ages to render...


no, if it's just for a few lights ( say a dozen of punctual lights), it's really not that heavy. I made a SF hydra glows only with volumetric lights.
Of course, the glows are faster: for a red light, you make a very small white sphere, 100% self illumination, give it a red glow, et voila. the pb is that you have to figure how to scale it down with the distance. I can't :(
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Offline Nico

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Quote
Originally posted by wEvil
Use videopost lensflares.

the render effects ones suck in a terrible, terrible way.


I only use the video post effects, but yet, after various searches and asking various peoples, I still have NEVER been able to get the glows to scale properly with distance. not even once, by accident. annoying. Also annoying is that they won't sho through opacity or any transparent map. stupid, if you ask me.
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Offline Nico

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Quote
Originally posted by wEvil
check out www.blur.com/blurbeta

I *THINK* they have a shader that does glows through opacity maps.

are you using Gbuffer geometry channels or effects IDs?  Material effects IDs should work...i cant remember.

If theres one thing they should fix in MAX for the next release its a decent glow/lens flare package because the two implementations currently in there are unpredictable and hard to use.


mmh, I use the material ID in fact. ok... i'll send myself a PM with this URL so I can find it back when I'm back on my PC friday :)
Btw, is there a way to import custom glows? ( I mean different shapes than just a plain circle )
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Offline wEvil

  • The Other Good Renderer
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Use videopost lensflares.

the render effects ones suck in a terrible, terrible way.

 

Offline wEvil

  • The Other Good Renderer
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    • http://www.andymelville.net
check out www.blur.com/blurbeta

I *THINK* they have a shader that does glows through opacity maps.

are you using Gbuffer geometry channels or effects IDs?  Material effects IDs should work...i cant remember.

If theres one thing they should fix in MAX for the next release its a decent glow/lens flare package because the two implementations currently in there are unpredictable and hard to use.

 

Offline KillMeNow

  • The Empire Lives
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nice nice nice - for the nav lights what progs you using?
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Offline Sandwich

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Quote
Originally posted by Shrike
Anyone know of a good way to make nav light-type things?  The ones I made weren't all that hot.


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Offline icespeed

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you know how setekh said about the stories and stuff...
id just like to know, exactly what sort of basic story line is there other than the 'ships fighting', 'ships running away' and... i can't think of any other ones. someone enlighten me.
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Offline Stunaep

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I'll just say the following: Yummy. Me likes.
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Offline Zeronet

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Quote
Originally posted by Redfang
Nice. :nod:


Bah i cant stand the word "nice", it should be removed from the dictionary and burned!
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