Author Topic: Nexus 2: Support for development  (Read 4801 times)

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Offline Blazar

  • 26
Nexus 2: Support for development
Hi,
May i interest you in a great game.
It's called:

Nexus: The Jupiter Incident

It is a large space-battle tactical simulation.

http://youtu.be/U3PxGXJp2Z4

There is simply no better game in this genre, space-tactical, with this immersive
experience, graphics,the cinematography like experience, the total feel of this game and much much more.
Also buy watching the tech promotional vid (the original one) it is quite hard to resist
the urge to get into the N 2 Universe.

They want to develop a second part but need support:

http://www.games-plant.com/nexus2/

This is what it could look like:

http://youtu.be/fE-AGBB-YJ0

I've made a start with a Nexus-Eve mod:

http://youtu.be/EOA1LmaMGG0

We can play both Freespace 2 SCP and Nexus. They are complementary.

Thank you.


  

Offline TwentyPercentCooler

  • Operates at 375 kelvin
  • 28
Re: Nexus 2: Support for development
I love Nexus. Pretty sure a lot of us here do, too. Kinda wish I had the 5 grand to donate and become platinum, it's not so much a donation as it is an investment. Oh well. donated what I could afford; I'd love to see a Nexus 2.

Okay, so I know there's a lot of disdain for MLP but the brony community is generally pretty awesome when it comes to stuff like this; we gave a lot to the Humble Brony Bundle. May I suggest shooting a quick e-mail to [email protected]?

 

Offline Blazar

  • 26
Re: Nexus 2: Support for development
@TwentyPercentCooler.

Indeed the 2,5 grand is an investment.

Thanks for the support.
I will most definitely look at the e-mail adress you gave me.
Great suggestion.

By the way. Arparso made a nexus mod with the freespace ships

http://arparso.de/nexus/forum/index.php/topic,52.0.html


 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
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Re: Nexus 2: Support for development
Are the developers at least trying to tell a non-insane story with some pacing this time? Because as much as I liked the original Nexus, its story was told waaaayyyy too fast, with awkward transitions everywhere.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Nexus 2: Support for development
Okay, so I know there's a lot of disdain for MLP

Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Klaustrophobia

  • 210
  • the REAL Nuke of HLP
    • North Carolina Tigers
Re: Nexus 2: Support for development
this reminds me, i bought nexus on steam and haven't started it yet. 

that trailer looked good, but i imagine that's not how the gameplay would go.  it's not really looking good for their goal in the next 23 days :/
I like to stare at the sun.

 

Offline Blazar

  • 26
Re: Nexus 2: Support for development
this reminds me, i bought nexus on steam and haven't started it yet. 

that trailer looked good, but i imagine that's not how the gameplay would go.  it's not really looking good for their goal in the next 23 days :/

The trailer is indeed very impressive . The other vid shows the gameplay. It seems a bit to much money for the community, or too little people know about it.

 

Offline Blazar

  • 26
Re: Nexus 2: Support for development
Are the developers at least trying to tell a non-insane story with some pacing this time? Because as much as I liked the original Nexus, its story was told waaaayyyy too fast, with awkward transitions everywhere.

There where some glitches here and there but overall it is a pretty impressive game.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Nexus 2: Support for development
Ummm. I was talking about the game script (in and out-mission dialogue, campaign design), which was quite literally trying to do way too much in way too small a space, not to mention that it threw away a LOT of the universe building that was done before you disappear through the wormhole.

I mean, the game's intro talks a lot about the Protagonist's status as a war hero (IIRC, it's been a while since I played it), and how the solar system is laid out politically, and the constraints of not having FTL, and other great hard-SF stuff that is far too seldom seen in games. And then it turned sideways into a somewhat generic soft-SF universe with entirely new factions and politics to learn. It's just clumsily executed.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Blazar

  • 26
Re: Nexus 2: Support for development
Ummm. I was talking about the game script (in and out-mission dialogue, campaign design), which was quite literally trying to do way too much in way too small a space, not to mention that it threw away a LOT of the universe building that was done before you disappear through the wormhole.

I mean, the game's intro talks a lot about the Protagonist's status as a war hero (IIRC, it's been a while since I played it), and how the solar system is laid out politically, and the constraints of not having FTL, and other great hard-SF stuff that is far too seldom seen in games. And then it turned sideways into a somewhat generic soft-SF universe with entirely new factions and politics to learn. It's just clumsily executed.

It's a good point. It did seems clumsy. I hope that the second part will be done in a more sophisticated fashion. But looking at the budget right now  = 26%, i don't think that it will ever succeed, alas.

 

Offline MP-Ryan

  • Makes General Discussion Make Sense.
  • Global Moderator
  • 210
  • Keyboard > Pen > Sword
Re: Nexus 2: Support for development
The first Nexus was a great game, gameplay-wise, but I agree entirely with The E.

The problem with Nexus:  TJI is that it wasn't finished.  There was the start of an RPG element added in, but it randomly appeared in some missions and not others with no explanation whatsoever.  The tech and factions became nonsensical, and the story had great gaping holes.  Part of that was translation issues from the original development, IIRC.  It was badly in need of more development time to put some polish on it.  Loved the combat and interface, but it just wasn't a finished game.
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline yuezhi

  • no u
  • 29
  • ¿¡you dare defy the commodore‽
Re: Nexus 2: Support for development
not to mention the stealth missions were brutal. for me, one mistake could offset the whole mission. god, it pissed me off :mad:
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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Nexus 2: Support for development
I would definitly loved to see N2, I loved the first game, even though it was sometimes difficult and frustrating :) I donated, what I can afford at the moment
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Nexus 2: Support for development
Ummm. I was talking about the game script (in and out-mission dialogue, campaign design), which was quite literally trying to do way too much in way too small a space, not to mention that it threw away a LOT of the universe building that was done before you disappear through the wormhole.

I mean, the game's intro talks a lot about the Protagonist's status as a war hero (IIRC, it's been a while since I played it), and how the solar system is laid out politically, and the constraints of not having FTL, and other great hard-SF stuff that is far too seldom seen in games. And then it turned sideways into a somewhat generic soft-SF universe with entirely new factions and politics to learn. It's just clumsily executed.

It's a good point. It did seems clumsy. I hope that the second part will be done in a more sophisticated fashion. But looking at the budget right now  = 26%, i don't think that it will ever succeed, alas.

I honestly hated the story. All that techo-religious crap at the end. Ugh....
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline BritishShivans

  • Jolly good supernova
  • 29
Re: Nexus 2: Support for development
I hated that too. My primary hate however was the Mechanoid's absurd hacking uberwank, in which they could somehow control a starship and fly it without modifying it to no longer need a crew to be operated.  :mad:

I mean really: They're not even telepathic. The only things they can hack is technology. And it still got blown out of proportion.  :banghead:

Moreso, if they can hack the **** out of everything, why can't they just hack the Angelwing and kill Angel? Instead of flying around going HERP-DE-DERP-DE-DERP I"M A EVIL POLYHEDRON FROM HELL AND ARE FIRIN' MAH LAZORS AT YOUR SPACE****.

 

Offline Blazar

  • 26
Re: Nexus 2: Support for development
There are certainly valid points about the story from everyone above. I also did get the sense that it was put together by 5 year old kid's. ;7
I like this game because of the cinematography, the look, the feel of spaceflight, immersiveness, the battle-actions and huge explosions. A bit like being in one of the great sf-movies. Part of the reason why FS 2 is on the top of my list of all time great games ever (but then with a topnotch storyline of course).

I am using the Nexus modding tools to make simple and complex single missions just to enjoy the epic spacebattles watching and listening to the heavy explosions.
The Black sun engine has great potential. The mods of FS and BSG are superb.
But what if they would make a N2 with a way better story.
Thanks for the critic and the support guy's. :yes:
« Last Edit: January 15, 2012, 07:42:41 am by Blazar »

 

Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
    • German Freespace-Galaxy
Re: Nexus 2: Support for development
I want Imperium Galactica 3 - not Nexus 2 :sigh:

(sorry for trolling but the original Nexus was made of off the engine that was supposed to be for IG3)
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Nexus 2: Support for development
Quote
I want Imperium Galactica 3

I would love, and kill, or mod, if I could get this done. IG 1 is up to day, my most favourite game of all times. If there would be a game engine, that allows everything, I would start modding right away. Closest is "SW Empire at War", but it's too limited in building placement  :sigh:
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline BritishShivans

  • Jolly good supernova
  • 29
Re: Nexus 2: Support for development
Sadly the Alamo engine used for EAW is too rigid to be really useful for a total conversion mod. You can make new units and change the factions, but you can't make new campaigns. It's also difficult to add new features.

 

Offline Fury

  • The Curmudgeon
  • 213
Re: Nexus 2: Support for development
Apparently this didn't get any further than 31%. Really unfortunate. :( I suppose sci-fi games like this and freespace are still in very niche market. :sigh: