Ummm. I was talking about the game script (in and out-mission dialogue, campaign design), which was quite literally trying to do way too much in way too small a space, not to mention that it threw away a LOT of the universe building that was done before you disappear through the wormhole.
I mean, the game's intro talks a lot about the Protagonist's status as a war hero (IIRC, it's been a while since I played it), and how the solar system is laid out politically, and the constraints of not having FTL, and other great hard-SF stuff that is far too seldom seen in games. And then it turned sideways into a somewhat generic soft-SF universe with entirely new factions and politics to learn. It's just clumsily executed.