Thats on the console
if i could find the quote id site it, unfortunately my google fu is not strong.
Refresh rate is not the same as frames per second, just because your monitor runs at 120hz does not mean your frame rate has to be 120fps
let me put it another way. you have a next gen game engine that needs a lot of draw time. crysis was definately an example of such a game. you need to draw a frame from the perspective of each eye for each slice of gametime, your 30 fps is now 15 fps. your 120hz monitor now shows the same frames 4 times per eye. so you have a game that have lost all its fluidity of motion. why everyone decided to go with shutter glasses is beyond me.
what refresh rate do you suggest? 240hz ???
60hz was abandoned because some people complained about the flicker giving them eyestrain and headaches
my problem with 120 hz is that it is impossible to fill that with content unless you seriously compromise your detail or resolution settings. you are essentially filling in the extra refresh cycles with duplicate frames. for 3d there are superior technologies out there.
i fail to see how increasing refresh rates is a bad thing. or framerates. true, crysis looked better than games before it would have at 30 fps. but have you played it at 60 fps? it's like night and day, the motion is so fluid and smooth. it was like when i bumped my CRT refresh rate from 60 to 85. 60 never bothered me, but i didn't know what i was missing. dropping back to 60 was instantly noticeable and drove me nuts with the flicker i could now see.
not a bad idea at all until you start doing stereo. what ever framerate you can squeeze out of your hardware, doing stereo will half it. crysis when it was new, was a 30 fps game, even on state of the art hardware. nowadays you can make it run 60, but thats not the point. to make stereo fluid enough to play you need 30fps per eye, minimum (on a 120 hz display thats using each frame twice). if 60fps becomes an unobtainable goal for games to aim for, and 30fps becomes the target, then your stuck with 15 fps per eye, and thats unplayable. my problem is more with the shutter glasses and less with the display itself. they should be working on better hmds, and glasses-free display technologies, and display technologies with passive glasses.