Now since the introduction of various engine improvements like shadows, advanced pixel-lighting, etc.. the game environment look very much realistic! However, there is one downside, It is becoming increasingly difficult to see many surfaces on ships etc.
Take for example, the UEFg Karuna (from BP:WiH). There are many missions in which you are asked to land in the fighterbay to end the mission. Now, while this is very realistic and cool, it is becoming a bit difficult to see the innards (the launch tube?) of the fighterbay. This is very unrealistic, I mean its a frikkin launch bay!! Surely they would have made some arrangements to enable the pilots to actually see where they are going! The glow-points on the floor do not emit light and just look unrealistic (Imagine, lighting a LED in a completely dark room, at-least a bit of the room get lit). Moreover, actual lights can also be used to illuminate ship names (imagine a capital ship from WiH with the nameplates lit!!)
Is there a way overcome this? Could we use self-illuminating textures as floor-strips on the "runways". Or is there some other way to create light sources bound to certain parts of a ship (defined in PCS, myabe?)?