So, for a bit of randomness and to test an idea, I decided to create a player-allowed beam laser much akin to Babylon 5's Nuetron Laser. I have it coded and its working in-game, but its not quite perfect. And the wiki isn't helping me out, so I thought to ask for some tips:
-Can this sort of weapon have an FOF setting? I don't want this weapon to be 100% accurate all the time.
-What would be the best way to balance this weapon on a fighter with four hardpoints tied to one bank.
-Would it be better to use $LaunchSnd: or +BeamSound: for the laser's firing effect. I only intend to use one sound effect.
Cheers.