Hey guys, I have created an in-mission subspace jump for a player capship, following Axem's beautifully written tutorial. In the tutorial he uses a "ship-lat-maneuver" SEXP to move the ship while its playing dead. However, this SEXP only relies on the tabled movement speed of the ship in particular. This effect while for a fighter is cool, its not so good for a capship (who likes to see a caphip warpout at 40 m/s?) Is there a way to use the the ships tables warpout speed instead?
Also, on another note, is the "ship-rot-maneuver" SEXP not working? I tried using it on a disabled ship, no joy tho (obviously i cleared all goals and used the play-dead SEXP)