This game
really needs more and better endgame content. I'm not sure what's worse, the fact that I need to grind
40 EDCs for the next piece of my MACO Mk XI space set (the first piece having come from a rare Borg shield tech) or the fact that there's really not much better to do at VA50.
...Well I guess there's Terradome, but I'd rather pull my own teeth out with a pair of rusty pliers than play Terradome ever again.
The NPCs are generally better at driving the midsize ships then the heavies, while the lights are...still lights.
This changes with some of the later opponents, mind. Mogais are deeply frustrating but D'Deridex are no walk in the park either, forcing careful range control. Keldon are better than Galors simply because they're really the same ship, only bigger and tougher, while the Hideki-class frigate (it's a frigate, not a fighter, though you might be confused by that when see them) is actually the most annoying and capable frigate in the game. Jem'Hadar ships go back to the pain being mainly in the midsize, but their heavies recently got tractor repulsors that bypass shields. Borg bring the heavy as pain, and so do Undine.
Mogais aren't that hard. They take forever to kill, but they can't one-shot you from 100% hull like the D'Deridex can.
Also the Borg are painful in pretty much every form except probes and basic drones. It's like Cryptic sat down and tried to come up with the cheapest, most irritating, annoying, and unfair opponents possible, especially in Infected, where you can have Borg ships giving you three different shield debuffs at once. And since I have the Aggressive trait on my captain they all aggro on me first (this made the end of Boldly They Rode...interesting).
Since everyone is posting their ships, meet the USS Actium, a Fleet Escort with two Antiproton Dual Heavy Cannons, two Antiproton Beam Arrays, an Antiproton Dual Beam Bank, an Antiproton Turret, two Quantum Torpedo launchers (fore and aft). With the weapon power console and my skill setup, I get around 200 weapons power at the beginning of an alpha strike.

I love how brutal this ship looks. It looks like a compact, no-nonsense warship for blowing people to bits rather than an exploration luxury liner like the Enterprise. And with two RCS consoles it gets 37 deg/s turn rate, which is a revelation compared to my other ships (the Odyssey-class USS Resolute, and Star Cruiser USS Imperieuse).
Until I ditched the torpedo launcher and phaser for a pair of plasma arrays.
Good lord, why would you do that? The torpedo launcher is the only real firepower a shuttle has. I always put a Mk XI rare torpedo launcher on a shuttle (the standard shuttle equipment is garbage), as well as the polaron beam array from Operation Gamma (and a dual bank in my inventory to switch to when I don't need a full firing arc) and the complete Jem'Hadar set.