Author Topic: Star Trek Online is now free to play  (Read 95577 times)

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Offline Mongoose

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Re: Star Trek Online is now free to play
Oi, Voyager was lots of fun.  First Trek I was able to watch as it premiered.

 

Offline NGTM-1R

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Re: Star Trek Online is now free to play
They can technobbable anything.

Through the main deflector dish. (Ever notice that? There's your answer, too: science ships are designed to route large amounts of power through the main deflector in a way others are not. Ingame, certain abilities are actually classified as "Deflector Abilities", like Gravity Well and Tyken's Rift.)
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline crizza

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Re: Star Trek Online is now free to play
Honestly Trash...why do you play a game, where every thing which every happened in the ST universe is taken for granted, but you can't stand it?
I have watched TOS, next generation, Voyager, DS9 and I liked them all, 'cause it was so drasticly different of Star Wars or B5, but I loved them all.

 

Offline TwentyPercentCooler

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Re: Star Trek Online is now free to play
Only the most insanely dedicated sci-fi writers actually make sci-fi that makes complete sense, anyway. Technobabble is everywhere. Trek just took the concept and ran with it; they do make some half-hearted attempts at continuity but at the end of the day, things do what the plot needs them to do. And, I'm fine with that. I loved the TV series, even Voyager, although that was because I have a vivid imagination and I loved what it COULD have been, I love the ships, the weapons, and the universe.

It's a game. Don't worry about it too much.

 

Offline Firstdragon34

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Re: Star Trek Online is now free to play
Star trek online your killing me! Why must take 11 hours to download?! *Sad face*
A small voice in my head tells me they are have followed us here in the Milky Way. They follow us until we are dead at their feet. We are nomands of the stars, no longer the race that was loved by the Great Elders. My name is Kyral and this is my story of survival.

There is no sanctuary for us, in this Universe. We will fight the Terror for one last time on this Shining World. May the Transcendent judge us kindly in the Life Stream.

 
Re: Star Trek Online is now free to play
A tactic for dealing with Borg Command Ships:
The first many times I fought in Borg encounters, I would tend to crawl up to the command ship at about 5km and park. It's not moving, no reason for me to move, plus I get to keep all my forward cannons on it. This had a few problems, in that I was in the firing arc for that thing's torpedo salvos, and was a sitting duck in case a plasma energy bolt came my way, which it often did.

However, I observed an interesting behavior: The command ship is really big, and you can fire at any part(s) of it. If any part of the ship is within one of your firing arc, you can fire at it. That means that if you get close enough to the hull that part of it is in your front firing arc and part is in your rear arc, you can fire all your weapons at it.

By strafing down the length of the ship at full speed, I found that I was able to use my full arsenal, and all my abilities to maximum effect, while simultaneously being out of the command ship's torpedo spread arc, and able to outrun/destroy plasma energy bolts more easily. Plus it looks really cool.
Sure, you're probably spreading firepower over two or three different shield quadrants, but in most of the battles I've been in, everyone else is also attacking from two or three directions as well.

 

Offline TrashMan

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Re: Star Trek Online is now free to play
I park next to it's side (near the front) and open fire from all weapons. When a plasma bolt comes, Emergency power to engines, full speed, get the hell out of dodge. Then come back and continue chipping away at it.

Aht said, I need to find a team to paly with. Most mission are now for teams.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Scotty

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Re: Star Trek Online is now free to play
I park in front of it, and then when the torpedo happens, I hit Beam Fire-at-Will and laugh as it evaporates.

 

Offline TrashMan

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Re: Star Trek Online is now free to play
Honestly Trash...why do you play a game, where every thing which every happened in the ST universe is taken for granted, but you can't stand it?

Because of all the other stuff from ST that I do like?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Enzo03

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Re: Star Trek Online is now free to play
Star trek online your killing me! Why must take 11 hours to download?! *Sad face*
I was told 10 hours to download.  It ended up getting it in like 2 or 3, if that.

Even so, get a good book. :yes:
21:20:19   SpardaSon21: "hey baby, want to get a good look at my AC/20?
21:20:26   Spoon: I'd hit it like the fist of steiner

Some people are like Slinkies.  They aren't really good or even useful for anything but they always manage to put a little smile on your face when you give them enough of a push down the stairs.

 

Offline Liberator

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Re: Star Trek Online is now free to play
Star trek online your killing me! Why must take 11 hours to download?! *Sad face*
I was told 10 hours to download.  It ended up getting it in like 2 or 3, if that.

Even so, get a good book. :yes:
Or watch cool YouTube videos.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Re: Star Trek Online is now free to play
Honestly Trash...why do you play a game, where every thing which every happened in the ST universe is taken for granted, but you can't stand it?

Because of all the other stuff from ST that I do like?

Well, if you hate the sci-fi elements and the writing (not to mention the core MMO-grindiness of the gameplay), that means you must really like ripply foreheads and pointy ears.



In any case, I gave the game a try and used some time I had off of work to power through the story missions (and the character levels).  I gave some of the end-game content a try, and kept up with The 2800 series as it was released.  I then set the game down and feel no real desire to pick it back up again.

I will give credit to the developers, as they appear to have some true passion for Trek, but I had a concern going into the game.  I was worried that a genuine Star Trek experience would be incompatible with the demands of the MMORPG genre.  Ultimately, those concerns were pretty well borne out over the course of my experience with STO.  As a Trek fan, I felt that STO sat in a really uncomfortable part of the uncanny valley.  It resembles Star Trek, but concessions had to be made to shoehorn the aesthetic into the MMORPG mold.  STO looks like Star Trek.  STO sounds like Star Trek.  STO feels like WoW with some slightly interesting variation in the realm of space combat.  Star Fleet has to be combat-focused, and everyone and their dog/targ has to be at war to ensure that there is a component of excitement.  Phemomena that were incredibly powerful and encountered once or twice in a Trek series are made into character abilities to ensure some variation of spells capabilities.  (Example - A Tyken's Rift crippled the Enterprise-D, and an episode was dedicated to the ship trying to escape.  Meanwhile, the USS Pavlov, my ironically-named recon science ship, can pop off a Tyken's Rift every 45 seconds as a mild AOE energy and speed debuff that lasts a whole 15 seconds.)

Maybe if I was raised on DS9, instead of TNG, STO wouldn't feel quite as odd....  That series was, after all, given a strong focus on the war between the Dominion and the Alpha Quadrant, so the combat-heavy approach of STO wouldn't be quite as alien to the setting, if DS9 had been the series establishing the setting in my mind's eye.  As a TNG fan (and I'm sure this holds for TOS, Enterprise, and Voyager fans as well), it's off-putting to see exploration and diplomacy turned into a very repetitive and often combat-focused set of daily quests.  Trek, to me, is about launching into the unknown, expanding the star charts, discovering scientific phenomena, and defusing diplomatic tensions (Cardassians and Romulans were insideous Cold War-style opponents, and the alliance with the Klingons often felt tenuous, throughout TNG).  In STO, all of that is reduced to the bits you grind through to gather experience, dilithium, or crafting materials, which will ultimately be used to improve your capabilities in combat.

In fairness, the space combat mechanics are pretty fun.  If you had dorsal and ventral shield sectors and six degrees of freedom of movement, I'd say you'd have a near-perfect set of mechanics for a capital ship-focused space combat game.  I'd love to see those mechanics transplanted into another game, because I did have a measure of fun with the space combat.  It's ultimately the grind and the misguided layering in of the Star Trek aesthetic that lets the overall experience down.

All my other gripes with the game are pretty minor and easier to look past (and are therefore omitted from this post!).  As someone whose been hungry for a good Trek game, since the 1990's, I wanted STO to suck me in and not let me back out, but it just doesn't.  They got the aesthetic right, and they have some really strong gameplay elements at work, but those two components work against each other in the overall evaluation.  If you're a non-Trek MMORPG fan, STO's a fine game that will offer you something a little different from what you're used to.  If you formed your conception of Trek around DS9, STO may provide a better experience for you than it did for me.  If you are a Trek fan looking to boldly go, where no one has gone before, then the whole experience of STO is going to feel a little off.

(Footnote - Okay, I am going to bring up one of my larger 'minor' gripes, since it further plays into the uncanny valley thing.  Star Fleet has a uniform code, goddammit.  Yes, it was loosely enforced, allowing for culturally-significant accessories to be added to the uniform (e.g. the Klingon baldric sash and the Bajoran earring), and yes, Roddenberry objected to it as an apparent militarization of Star Fleet, but it's there.  The only person who flagrantly and regularly violated the Star Fleet uniform code was Troi, and I suspect that was because her Season 1 TNG persona was so ****ing whiny that nobody wanted to hear her ***** about her cleavage needing ventillation, until she started showing aspiration for promotion.  In STO, the uniform code seems to be entirely absent.  The default uniforms look like they're made of fetish film-quality leather/latex, and in lieu of those, I've seen people opt for anything from the TNG film uniforms to 20th century suits to humans in Orion casual wear to **** that looks more at home in a truly awful anime, pink hair included.  I know that customization options are the heart of the microtransaction MMOG business model (we'll leave the definition of microtransaction for another time), but no two people in Star Fleet appear to be wearing the same uniform.  The end result is that you have no hope of maintaining a suspension of disbelief when gameplay requires you to step foot on a busy installation.  Also, there will be nausea, when you walk past someone who tried to pass off Rei's plugsuit as a Star Fleet uniform.)

 

Offline Dragon

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Re: Star Trek Online is now free to play
Have you tried Bridge Commander? It has pretty much what you describe as "almost perfect system for capship combat". It's a quite good TNG-era game.

 
Re: Star Trek Online is now free to play
Have you tried Bridge Commander? It has pretty much what you describe as "almost perfect system for capship combat". It's a quite good TNG-era game.

I've been looking for a copy, since leaving STO by the wayside, but they're difficult to come by.  It's one of those titles that hasn't hit digital distribution sites yet, and used copies seem to be running about $40-$50.  I will probably bite the bullet and shell out for a copy at some point, but right now it's not in the budget.

 

Offline Liberator

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Re: Star Trek Online is now free to play
Blue, I'm with you on some of that.  But what hooked me is the fact that despite being 50 years after the end of Voyager, culturally, at least, it feels like Starfleet has gone back to like they were in Kirk's time.  They don't stickle the rules nearly as much as they did during TNG and DS9.  I really dig the callbacks to stuff we haven't seen since the 60s or stuff that was effectively throw away stuff from TNG or DS9 be used as a plot point.

That said, there are caveats to it being an MMO, because it IS an MMO.  In a sea of mindless MMO flavors with EVE being on one end and WoW being on the other this one definately slides toward WoW.  But, and I've said this already, it's got most of the stuff I liked from EVE, without the "white guy in harlem" feeling that you could be knifed at any moment(no offense to anyone that might be living in Harlem, that's the analogy that came to mind), and I've been looking for that.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline TrashMan

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Re: Star Trek Online is now free to play
Honestly Trash...why do you play a game, where every thing which every happened in the ST universe is taken for granted, but you can't stand it?

Because of all the other stuff from ST that I do like?

Well, if you hate the sci-fi elements and the writing (not to mention the core MMO-grindiness of the gameplay), that means you must really like ripply foreheads and pointy ears.

As usual, you assume too much.
It's not necessary to go into details of exactly what elemetns I do like and why. Suffice to say there's things I liek and things I hate about ST, and jsut the same things I liek and hate about STO (which might be different things)


Quote
Phemomena that were incredibly powerful and encountered once or twice in a Trek series are made into character abilities to ensure some variation of spells capabilities.  (Example - A Tyken's Rift crippled the Enterprise-D, and an episode was dedicated to the ship trying to escape.  Meanwhile, the USS Pavlov, my ironically-named recon science ship, can pop off a Tyken's Rift every 45 seconds as a mild AOE energy and speed debuff that lasts a whole 15 seconds.)

Try driving around in a Galaxy-X and fireing the phaser lance. In the series it fires directly forward and goes trough a Negh'Var, killing it in two shots. In the game it has a 45° fire arc, 2 minute cooldown and is unimpressive.



Quote
If you are a Trek fan looking to boldly go, where no one has gone before, then the whole experience of STO is going to feel a little off.

Bridge Commander.
I want Bridge Commander 2... :(
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

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Re: Star Trek Online is now free to play
Blue, I'm with you on some of that.  But what hooked me is the fact that despite being 50 years after the end of Voyager, culturally, at least, it feels like Starfleet has gone back to like they were in Kirk's time.  They don't stickle the rules nearly as much as they did during TNG and DS9.  I really dig the callbacks to stuff we haven't seen since the 60s or stuff that was effectively throw away stuff from TNG or DS9 be used as a plot point.

You referring to the Klingon arc? Loved the begining, hated the ending. It feels like they tried to shoehorn as much ST references as possible. Some missions were great. Others felt..out of place.
The cheesy guardian of forever for example.

And how both in the Klingon and Romulan arc, both sides are morons with no security to speak off. Comicly inept security measures. Ineffectual villans.

But what irks me the most is the hypocrisy of Starfleet. It's perfeclty fine with abusing time-travel left and right (where was the time police when Janeway made her stunt????? ), entereing into other peopels territory and attacking peopel/installations based on nothing more than hunches... and yet if anyone else does that they are EEEVIL. Researching borg tech? We're Starfleet, so it's good. Romulans do it? Quickly, blow up all their research!

I'm tempted to make a foundy mission that gives Starfleet a karmic kick in the nads.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Liberator

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Re: Star Trek Online is now free to play
In response to the phaser lance, it's fairly obvious, that if the lance behaved as it does in the show, it would be imbalanced and Cryptic would be rightly accused of pay 2 win.  Also, to hit that hard it could be firing from a capacitor which could have a longish recharge time.  I haven't messed with it, but it's probably like the heavy graviton beam from equipping the MACO set, it looks like a wave motion gun,  but hits just slightly harder than a single volley from a cannon.  I am with you though, long CD abilities need to hit harder than they do.  GIVE ME A REASON TO GO 3/3 MACO!

As far as the Tyken's Rift goes, the one that crippled the Enterprise(and another alien ship BTW) was not only enormous, it was naturally occurring.  The one's that SciShips make are obviously artificial facsimiles that have neither the magnitude or sheer power to be as effective as the naturally occurring one.  It's logical.

Also, as an aside, I have tronified my fleet escort!  It's very pretty.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

  

Offline TrashMan

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Re: Star Trek Online is now free to play
In response to the phaser lance, it's fairly obvious, that if the lance behaved as it does in the show, it would be imbalanced and Cryptic would be rightly accused of pay 2 win.  Also, to hit that hard it could be firing from a capacitor which could have a longish recharge time.

I don't play PvP, so I don't care. That single ship costs more than most game in my library. I dont' care how they do it. IF has different stats in PVP, I dont' care. I want my moneys worth.

Oh, and my point is that the phaser lance SHOULDN'T have such a wide fire cone. Something like 10° fire cone would be more sane.

And if you talk about balance - phasers and torps act roughly like in the show.
Meh..I always was a proponent of natural balance. There's a reason there are teams and fleets. Balancing 1on1 just feels artificial.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: Star Trek Online is now free to play
In case anybody ever needs anything crafted, I boosted my levels all the way, so can make just about anything if you send me the materials.