Cheers Mcray,
I too love the MC1 timberwolf and I do have a model with a round MC1 style cockpit...
You are correct about the number of missile holes in the shoulders, I recycle textures quite a but and this is a classic example of me doing so without carefully checking the result and for this I must apologize.
Now why did I go with the bent nose timberwolf? well as you correctly pointed out the classical timberwolf depictions have gun pods on the torso, the MC1 image included but unfortunaletly we have a polycount limit that we need to work to in MCO and due to this I was unable to fit these pods under the limit, as such since I want not running with gun pods I would also do a "refresh" of the cockpit design and shape. I understand and expected people would not like it, acutually I expected that no one would like it due to the ionic status of the timberwolf to all things battletech but It was something I considered carefully and hey I liked it
Regarding the textures, due to the crap way I UV my models it is not often that you can swap out one texture for another so I guess the sort answer is no you cant have the old MC2 style textures. There are other reason too the most important one is that we have increased the texture size used from 128 to 512 and at that increased resolution the old MC2 textures just dont cut the mustard at all, again I apologize. BUT! (I guess this will depend on the exact number of models you like and dont like) We are doing a revamp of all the mechs in MCO, they will get new models (mostly more detailed, but we have a very talented concept artist on the team now so there will be some completely new models and styles) and new style textures bringing a more uniform look to the admittedly mish mash look we currently have.
Thanks again for the support, I will consider bringing back the round timberwolf for you, will depend on the time I have to complete the model.