Author Topic: PCS2 glowpoint problems  (Read 1610 times)

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Offline Dragon

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PCS2 glowpoint problems
I found that most of the time, when loading a model, PCS2-bsp reduces the radius of all glowpoints to 0. When opened in normal PCS2, they seem fine.
It happened on almost all models I opened with it, including, for example, the intrasystem gate from BP.
It didn't happen on Steve-O's capships until I removed glowpoint normals (This makes them visible from all sides until obscured by the model and is a perfectly valid thing to do, almost all models have their glowpoints set that way) making me think that it's the cause.
Could somebody look into fixing it? Most glowpoints don't have normals, so it's really frustrating when PCS keeps such points radius to 0, effectively removing them.

 

Offline The E

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Re: PCS2 glowpoint problems
You need to use a newer build. Conveniently located in a certain stickied thread in this very board.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Dragon

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Re: PCS2 glowpoint problems
Does this build: http://www.hard-light.net/forums/index.php?topic=77292.0 contain the new BSP code?
If it doesn't, then it's not a solution. I already mentioned that the regular version doesn't have this problem.

 

Offline The E

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Re: PCS2 glowpoint problems
Yes, it does.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline pecenipicek

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Re: PCS2 glowpoint problems
Does this build: http://www.hard-light.net/forums/index.php?topic=77292.0 contain the new BSP code?
If it doesn't, then it's not a solution. I already mentioned that the regular version doesn't have this problem.
if i remember correctly, spicious mentioned in the wishlist thread that he fixed that particular bug. so download the soddin build and try it out. if it doesnt work properly, then come here and ***** about it.
Skype: vrganjko
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Offline Dragon

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Re: PCS2 glowpoint problems
Seems like it does indeed work. Good to know the latest "regular" build includes both BSP code and insygnia editor.

 

Offline The E

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Re: PCS2 glowpoint problems
Which you would be aware of, if you followed the PCS2 discussions.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline pecenipicek

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Re: PCS2 glowpoint problems
Which you would be aware of, if you followed the PCS2 discussions.
or if he even cared to actually try if it works before demanding an update!11
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Dragon

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Re: PCS2 glowpoint problems
I did try a regular PCS2, which might have been the latest version (though I redownloaded just to be sure) and it worked. I just wasn't sure about BSP code. Also, it's somewhat easier to ask than to search every recent thread for a clear explanation.