Author Topic: Sanctus Info  (Read 6962 times)

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Offline Aesaar

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I'll probably do it myself, since I'm not a terrible modeller (made a few capital ships for a HW2 mod a while back).  Generally, I just think the current model is too obviously the command and control/troop transport it was originally designed to be.
« Last Edit: February 20, 2012, 05:50:44 pm by Aesaar »

 
You know, I'd always thought the Sanctus was a completely lame, useless ship that gets annihilated by anything bigger than a fighter. Given some FRED tests, however, it turns out I was wrong =p

 

Offline General Battuta

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It doesn't get a particularly great showing in R1. It's often deployed badly or placed in a losing situation from mission start, but it's actually a decent asset.

 

Offline pecenipicek

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I'll probably do it myself, since I'm not a terrible modeller (made a few capital ships for a HW2 mod a while back).  Generally, I just think the current model is too obviously the command and control/troop transport it was originally designed to be.
i have remade the original model. if you can UV map and texture it, i'll let you have a field day, provided you return it back for pofing and some smidges of cleanup :p
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Offline Aesaar

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i have remade the original model. if you can UV map and texture it, i'll let you have a field day, provided you return it back for pofing and some smidges of cleanup :p

My problem with the Dio isn't mostly with the age of the model, it's the general appearance.  I think that it should get an entirely different model, like the Lao Tze got in the update, because it just doesn't look like the general purpose warship it is (IMO).  I love most of Stratcomm's ships, just not that one.  I don't know if the BP team will be interested in it (I suspect it will depend on how it looks), but I'll offer it as an alternative for anyone who wants it. 

Mostly, I'm designing it to have lots of design elements in common with the Raynor, just with obvious differences because it's a corvette.

Didn't mean to highjack a thread about the Sanctus and turn it into a discussion on the Diomedes model.  Sorry about that.
« Last Edit: February 21, 2012, 12:30:53 pm by Aesaar »

 

Offline General Battuta

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It will unfortunately be really hard to do a drop-in replacement because turret placement is so critical for mission balance.

 

Offline Aesaar

  • 210
I'm trying my best to keep the turret coverage the same: beam cannons forwards covering the sides and top, two small pulse cannons on front top, two on front bottom, one in the back.  4 AAAfs, two on top, two on bottom.  I don't want to alter the ship's performance, just its appearance.

If you don't want it, no hard feelings.  It'll still be another ship model for the community (and, you know, I'll still use it as a replacement myself :p).

 

Offline General Battuta

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Definitely, it sounds like a great idea.

 

Offline pecenipicek

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i have remade the original model. if you can UV map and texture it, i'll let you have a field day, provided you return it back for pofing and some smidges of cleanup :p

My problem with the Dio isn't mostly with the age of the model, it's the general appearance.  I think that it should get an entirely different model, like the Lao Tze got in the update, because it just doesn't look like the general purpose warship it is (IMO).  I love most of Stratcomm's ships, just not that one.  I don't know if the BP team will be interested in it (I suspect it will depend on how it looks), but I'll offer it as an alternative for anyone who wants it. 

Mostly, I'm designing it to have lots of design elements in common with the Raynor, just with obvious differences because it's a corvette.

Didn't mean to highjack a thread about the Sanctus and turn it into a discussion on the Diomedes model.  Sorry about that.
ah sorry, i thought you were discussing the sanctus XD

didnt catch that it was the diomedes you were talking about actually.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Klaustrophobia

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i like the diomedes....
I like to stare at the sun.

 

Offline crizza

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Yeah, the Dio sort of reminds me of the Deimos, but while it packs a meaner punch, it has not the shiny look of the newer ships.

  

Offline Mars

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Anything that can be done to make the Diomedes look better deserves cookies.

 

Offline Dragon

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Back on Sanctus, it should be pointed out that UEF never "invented" the "corvette" designation. It was introduced after FS1, so UEF had no way to know about it before the node was reopened. Thus, the Sanctus was just a big, heavy cruiser.

 

Offline MatthTheGeek

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Since the Lilith can probably oneshot the Sanctus, I don't see how.
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Offline -Norbert-

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It all depends on positioning. If the Sanctus and Lilith start "face to face" (purely from the angle, not distance) the Sanctus has very bad chances in an unscripted battle, due to the Sanc first shooting at the laserturrets on the Lilith' "claws". If both beamsalvoes are spot on, the Sanctus is dead.
But if the Sanctus starts a bit below the Lilith, it sometimes manages to take the turret out and afterwards easily win.

Also if the Sanctus can get above the Lilith, that takes her out of the firing arc, which also spells doom on the Shivan cruiser.

In a scripted battle, where the Sanctus aims all it's weapons on the beam turret, my money would be on the UEF, no matter what angles they start off from.

 

Offline Mars

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The Sanctus would need to be significantly unarmored for a ghost of a chance I suspect.

 

Offline -Norbert-

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Unless, like I said before, it can take the turret down, or it is outside the firing angle. If the Sanc concentrates it's weapons on the beamturret, it will go down before it can get off the 2nd shot and without the beam, the Lilith is next to helpless against a Sanctus.

 

Offline Mars

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I suspect it would take more subsystem damage / second than the Sanctus has to take that turret down within the 14 seconds it would to get off two shots on medium settings, default AI.

 

Offline -Norbert-

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In my tests on medium the sanctus did manage to take the turret out in time, sometimes, though most often it shot the forward blob turrets, instead of the beam and thus died.

 

Offline Mars

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* is surprised.