I'm gonna request that something that was included for RC5, be removed. It seems that code was introduced to ensure that when using sim-speech (at least), a message will always wait until the previous message has been finished before playing. While this is nice in theory, when it comes to mission building, if one is trying to ensure that events and messages are properly timed, you often end up with the event occurring (ship A arrives), but the message warning you about it, waits it's turn before playing. I would prefer that this behavior be returned to how it was in RC4. This will allow me to properly time my messages and events.
Please.