Author Topic: FS2 hot-rodding  (Read 3467 times)

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Offline aldo_14

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I had a little idea wathcing a TV proggy about the land speed record esterday....

basically, how about a FS hot-rodding competition.  whoever designs the fastest ship over a set course - say from 1 Hecate to another - wins.

To make it properly interesting, set constraints.... like;

- acceleration decreases with max speed
- afterburner speed decreases with duration and increases with energy used
- Reactor power & top speed decreases with adding afterburner fuel
- Speed decreases with hitpoint - maybe make it an obstacle course where they is a risk of being blown up
- Speed increases with size, buyt acceleration decreases (similar to 1st bit)


Just something so you have to 'tune up' the model.... and add extra marks for sheer coolness :D

Any thoughts?

 

Offline Anaz

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you would need rules...

like max speed reduced by 5 kph per 10 extra hitpoints
I don't agree with the larger size/higher top speed thing
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Offline aldo_14

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Quote
Originally posted by Analazon
you would need rules...

like max speed reduced by 5 kph per 10 extra hitpoints
I don't agree with the larger size/higher top speed thing


In retrospect, it should be the other way round - larger, slower.  Mainly so no-one could cheat and make a 1km fighter that crosses the course really quickly ( ;) ).  

Need to get a maths blokey to work out equations for the speed... like max speed = (oclk speed / accelration) * reactor or sommat

EDIT:

Maybe set it in a sort of tunnel, like wipeout or something - so turning speed and accelleration really matter.

diamodgeezer suggested some sort of hot-rodding thing a while ago, but I said it wasn't possible with the AI - but this may be, even if it just amounts to a time trial / multiplayer game.

Maybe even require weapons to blow down set obstacles or something, so it's more difficult to finetune the 'racer' ?
« Last Edit: June 03, 2002, 03:12:43 pm by 181 »

 

Offline LtNarol

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Mark the path with nav bouys, you have to go between each pari of nav bouys or you're disqualified...perhaps make it a, how should we say it, aggresive competition? :p

 

Offline Stryke 9

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Easy enough. Take a ship, give it 360*/s maneuvering, and give it burners that go at 1200000000000 kps. It's no fun with table editing so simple and unlimited.

 

Offline Eishtmo

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Why not restrict it to game ready ships, ones not designed to chew up space?

Perhaps it would be better to have a course laid out with navboyes and let them fight for the finish line.  Speed, then, wouldn't be the deciding factor.
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Offline LtNarol

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heehee, like i said, aggressive competition.

 

Offline Nico

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Quote
Originally posted by Stryke 9
Easy enough. Take a ship, give it 360*/s maneuvering,

I challenge you to hit a dragon, her, even a basilisk with that. I challenge you to fly the right direction in fact.
SCREW CANON!

 

Offline TrashMan

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You could make fly-trough rings like in X-Wing: Alliance!
Those were COOL!;7
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Quote
Originally posted by venom2506

I challenge you to hit a dragon, her, even a basilisk with that. I challenge you to fly the right direction in fact.


Yeah, he's right, i find a Pegasus hard to control at times.

And the agressive race is a good idea.  Faster ships that get in front would be vulnerable to getting shot at.  If you get destroyed in multiplayer, you could be respawned (i think) with a few seconds delay and have to catch up.

Also to give a bit more depth to the race, you could use a series of checkpoints, as suggested above, but you can complete them in any order.
Perhaps the checkpoints could be subbsysems, you have a large ship (destroyer or above), and you have to race around it and be the first to scan all the subsystems.

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Offline LtNarol

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I was thinking of a dogfight where each person has to scan each of the nav bouys, but im not sure how well that would work for objectives....it'd be fun though.

 

Offline an0n

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You need an equation for maximums. Like:
(MaxSpeed*Acceleration)+(TurnTime*Afterburner) < 2000

....to keep it fair.

It'd be better as a multi-player, all out battle to the finish line using nav buoys as the course. Take into account ship ability and weaponry modifications and set a limit. Give infinite weapon energy and capacity and see who makes it to the finish line. Make it like Wip3out.
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Offline Kellan

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Quote
Originally posted by TrashMan
You could make fly-trough rings like in X-Wing: Alliance!
Those were COOL!;7


That's something I had considered for some multiplayer missions I was thinking of doing:

- A race, with hoops to fly through and only kinetic weapons so you can knock people off course. You MUST fly through the hoops.

- Attack a group of Sathanases with the Golgotha, or more than one Golgotha... ;)

  

Offline aldo_14

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Well, of course you'd have to set limits...but I jut want to make something ludicrously uselss, yet cool :D

Plus i wouldn;t min trying out building a wipeout-ish ship ;)

 

Offline an0n

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Quote
Originally posted by Kellan
A race, with hoops to fly through and only kinetic weapons so you can knock people off course. You MUST fly through the hoops.

Hehe. Graviton missiles that smash you into the rings.

You could just have the race through an dense asteroid field with only kinnetic weapons and no shields. You'd have to use skill to smash people into the asteroids and eliminate them. And with no shields it'd stop people just diverting power to shields and ramming their way through.
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Offline Stryke 9

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Too bad I put off modding my Wasp until I finish everything. practically 2-D profile from the front/back, only slightly easier to hit from the sides, goes at some 150+kps without the burners and, among other maneuvering feats, can fly backwards (I'm still working on how to do that, but there is a way). Holds maybe four missiles and a pair of light primaries, sure, but I've got some nasty-ass missiles in the making, too.:D

 

Offline aldo_14

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Quote
Originally posted by an0n

Hehe. Graviton missiles that smash you into the rings.

You could just have the race through an dense asteroid field with only kinnetic weapons and no shields. You'd have to use skill to smash people into the asteroids and eliminate them. And with no shields it'd stop people just diverting power to shields and ramming their way through.


remote detonated Df missiles with a negative blast, so they pull the craft in range when they blow up :D

 

Offline LtNarol

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thats brilliant aldo...great idea...perhaps an energy drain as well?

 

Offline aldo_14

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Quote
Originally posted by LtNarol
thats brilliant aldo...great idea...perhaps an energy drain as well?


amybes another bank of rmeote detonation weapons, like Pirahnas...fire a 'gravitybomb', then shove a high yield warhead into the cluster of attracted fighters

Or some sort of EMP scrambler that cuts out engines for a few seconds (not sure if possible).

Or a stupidly massive missile that effectively creates an explosive barrier (energy net)until it's hit or blows up :D

 

Offline Anaz

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ooohhh, fun idea...make a certain amount of 'points' avalible, and things would cost points...

i.e.
Subach    250
+5 km/hr 10
+5 hp      10

other idea is that ships have no energy regen, so you could 'buy' energy with the points for your ship. This also would work for weapons, so that you only have so many kinetic cannon shots
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You WILL go to warpstorm...