Author Topic: fs2 custom campaigns unlimited  (Read 7268 times)

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fs2 custom campaigns unlimited
i want that fs2 custom campaign no endiing automatic generates campaign  if the campain have 1 mission then game automatic creats a new missions
and a new story's
than campaign contienue forever only it creats unlimited campaign
i want to put an end campaign or contienue campaign and a new story mode afther you completed the campaign it create a lots of missions
but the campaign has no ending
i meant to tell if you create 1 mission campaign if you have completed one mission and than it creats a new mmission
one mission at time
that makes campaign unlimited that the computer creat's it zelf
and you can choose how hard you want that it creats a lot of missions
and you can creat zelf what story you want
« Last Edit: February 28, 2012, 06:23:15 am by WouterSmitssm »

 

Offline Herra Tohtori

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Re: fs2 custom campaigns unlimited
Your request is so difficult that is is doubtful to ever be fulfilled.
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Offline headdie

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Re: fs2 custom campaigns unlimited
Your request is so difficult that is is doubtful to ever be fulfilled.

this

while a fun idea there are several hurdles that you have to overcome to make this work in FS.

firstly the mission system is setup for linear mission design and while using variables can be used to overcome this i suspect without careful planning you will hit problems such as variable limits quickly.

secondly the campaign system again is setup for linear campaign and i am not sure if it is possible to loop the campaign.

third the majority of the FS community appreciates a good story which is very difficult to write into such a campaign.

To be honest the sort of campaign you are wanting would be easier in a game like Freelancer which has this sort of mission design built into the retail engine
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Offline Qent

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Re: fs2 custom campaigns unlimited
Maybe an endless gauntlet, where one mission leads into itself with more and more enemy ships...?

 
Re: fs2 custom campaigns unlimited
no it is possble to make an unlimited campaign if you build in that you limted to unlimited it creats zelf a new alot missions
its now 102 and can to unlimited that will never end and if you change to unlimited it will always continue no end
and it will afther 5 missions you completed it will says there will be a new mission story
you can choose to generate a new story

 

Offline FelixJim

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Re: fs2 custom campaigns unlimited
secondly the campaign system again is setup for linear campaign and i am not sure if it is possible to loop the campaign.
You can hack it together in notepad and it does work. As long as you use player-persistent variables I think everything would work out alright, but I never tested it extensively and it does sound like the sort of thing where something is bound to go wrong somewhere.

I've often wondered what a sandbox Freespace campaign would be like - I'd guess you'd set up, say, four missions which the campaign thread randomly weaves between. An assault mission, defence, escort, skirmish, with main features pseudo-randomly determined (and most likely unbalanced, yes) main features with basic "Kill all hostiles" / "Ensure Friendlies' Survival" goals.

It would of course fall badly short of community standards for such missions and be totally lacking in plot, but I don't think the idea should be immediately discarded without thinking about it.
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Offline headdie

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Re: fs2 custom campaigns unlimited
no it is possble to make an unlimited campaign if you build in that you limted to unlimited it creats zelf a new alot missions
its now 102 and can to unlimited that will never end and if you change to unlimited it will always continue no end
and it will afther 5 missions you completed it will says there will be a new mission story
you can choose to generate a new story

well get to it then.

look I dont mean to be rude but if you are insisting it's doable that would mean (I assume) that you have a way in mind, please feel free to give it a go yourself. 

The community is always open to a new style of play if it is reasonably well presented, just look at spoon (who at the time was just another pundit on the forum) and the top down shooter.  Out of nowhere and with a style of play no one else in the community thought about and it was a hit.  if while you are working on it you have an idea on what you want to do but dont know how feel free to ask, but please dont sit there and expect some one else to do your idea for you it wont happen.
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Re: fs2 custom campaigns unlimited
no it is possble to make an unlimited campaign if you build in that you limted to unlimited it creats zelf a new alot missions
its now 102 and can to unlimited that will never end and if you change to unlimited it will always continue no end
and it will afther 5 missions you completed it will says there will be a new mission story
you can choose to generate a new story

well get to it then.

look I dont mean to be rude but if you are insisting it's doable that would mean (I assume) that you have a way in mind, please feel free to give it a go yourself. 

The community is always open to a new style of play if it is reasonably well presented, just look at spoon (who at the time was just another pundit on the forum) and the top down shooter.  Out of nowhere and with a style of play no one else in the community thought about and it was a hit.  if while you are working on it you have an idea on what you want to do but dont know how feel free to ask, but please dont sit there and expect some one else to do your idea for you it wont happen.

i am not an progrAmmer
i know
butt i  am lern to fred
i not programmer
asnd its about to willing to lernn i dont wana build my missions asnymore becouse i cant doit ive tryed to lern but i cant and i dont want it anymore
pleasse help me out  to make and i want that y pc create an unlimited campaign
with everytime create a new missions

 

Offline FelixJim

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Re: fs2 custom campaigns unlimited
Wouter, remember that if making missions is difficult for you, it is going to be a lot harder for a computer to learn to do it.
In-Mission Techroom Script v0.4 - See information from the techroom in game
Simple Animation Script v0.2 - Make your own on-screen animations for FSO
Visible Waypoints Script - Makes waypoints visible in-game
Run From File Script - Get around the pesky 31 character limit for script-eval

 
Re: fs2 custom campaigns unlimited
yes but it's will to build mission i dont wanna do it becouse i dont want it
but about freespace 2 i play  campaign  not building

 

Offline headdie

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Re: fs2 custom campaigns unlimited
I think at this point it would be worth reiterating that games like Freelancer have a lot more of the framework you are looking for in the engine, especially in terms of procedurally generated missions, basically its more of a case of the modder sets up the region of space and sets up the framework for each mission type and what can be changed.

From what I can make out you are wanting SCP to add features specific to this idea to the engine and i can tell you that unless there is demand from more than one person or you being close to one of the coders the chances of this happening is bordering on nil.  To stand a chance you would need to get together a serious proposal for a mod that you fully intend to manage and release yourself because there are precious few coders in the SCP and all of them are currently working on things the engine needs as a whole and projects that greatly interest them.  Remember the coders are all volunteers who in most cases can spare at best a few hours a week between RL demands on their time such as work and families.

If you want to improve your skills in modding FSO there are two routes to take, first is to throw together a few missions for your own private enjoyment, if you think they are good throw them up here  and see what happens.  Secondly start working on a serious mod, not the idea you have now, either by starting your own project or joining a work in progress, the smaller ones can usually benefit from 1 more fredder to share the load.

During this you will make contacts that will be helpful when you come to make the idea you have right now a reality.  Also while you are working on the above steps record all the thoughts, concepts and ideas relating to to the unending campaign down including Sexp requests that you will need.  This way when you come to start the unending campaign you will have a solid base when you start and a clear idea of what you need, this will help greatly when requesting the needed features.
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Offline Cyborg17

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Re: fs2 custom campaigns unlimited
Unlimited campaign, huh. Like an arcade mode....  Hmmmm.....  I might try this.  It wouldn't be that complicated, but it might be fun to put together and try.

 

Offline Herra Tohtori

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Re: fs2 custom campaigns unlimited
It wouldn't be that complicated


:blah:

Quote
fun to put together and try.

:wtf:
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Offline Goober5000

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Re: fs2 custom campaigns unlimited
Wasn't Babylon History X going to attempt something like this?  Whatever happened to that?

  

Offline General Battuta

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Re: fs2 custom campaigns unlimited
Wasn't Babylon History X going to attempt something like this?  Whatever happened to that?

presumably what happened is that it attempted something like this

furthermore, ipandrews

 

Offline Enzo03

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Re: fs2 custom campaigns unlimited
This concept kinda reminds me of the original Mechwarrior game from 1989.  It puts together various missions in the playing area.
There are usually four or five mountains in the playing area as well as a few hills scattered in between.
You're often playing either offense or defense though there are also some "just kill all the enemies" missions as well.  You can beat all missions by simply eliminating the OpFor but in some of the offense missions you can either approach or destroy the enemy structure.  So there's basically only about 5 or 6 different types of missions.
The enemies are more or less randomly generated but in the mission description (sorta like a briefing but it wasn't very descriptive, only telling you what you really need to know to get the job done) you are given a list of unit types which may or may not be correct, depending on your relationship with the successor state briefing you.  Bad info can make things turn to **** real fast.
Winning a mission gives you payment in cash and also some cash for "salvage".  Failing a mission gives you nothing.  In some cases this can also result in the death of one or more of your lancemates, sometimes including yourself (game over).

I've seen scripts (not talking about SEXPs here) do absolute bat **** ****ing insane things in FSO.  I have no experience with scripting in FSO though because I haven't needed to use them at all, and I don't really even know what I'm talking about when I ask "could scripts define which mission parameters are valid and which are invalid?"
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21:20:26   Spoon: I'd hit it like the fist of steiner

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Offline General Battuta

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Re: fs2 custom campaigns unlimited
i could definitely put together a mission that would do most of that enzo03, probably with sexps and without any scripting (hey man don't put down the sexps :( )

 

Offline Enzo03

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Re: fs2 custom campaigns unlimited
Well I didn't say SEXPs couldn't do that either because the SEXPs we have now can do crazy stuff as well, I do know that for sure :).
21:20:19   SpardaSon21: "hey baby, want to get a good look at my AC/20?
21:20:26   Spoon: I'd hit it like the fist of steiner

Some people are like Slinkies.  They aren't really good or even useful for anything but they always manage to put a little smile on your face when you give them enough of a push down the stairs.

 

Offline Nuke

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Re: fs2 custom campaigns unlimited
I've seen scripts (not talking about SEXPs here) do absolute bat **** ****ing insane things in FSO.  I have no experience with scripting in FSO though because I haven't needed to use them at all, and I don't really even know what I'm talking about when I ask "could scripts define which mission parameters are valid and which are invalid?"

you could use what are essentially scratch missions, like several for each system. just a blank mission with scenery (asteroids, installations, planets, jump nodes etc), but no ships or anything like that. then have scripts populate the mission area and generate mission objectives and events during gameplay. if you beat the mission, script can give you another, or you can move on to another area all together. i thought it all out a long time ago, with the idea of doing a free roaming / trading game of sorts. problem is freespace modders dont want to do anything hard (like scripting), and it is beyond being a one man job. also anything generated dynamically wont be as good as an actual mission. and there are limits to what can be done. you also have to bypass a lot of built in systems to pull it off. probibly need to replace the campaign system for one of your own design, and crate a method to save games externally from the pilot file, to track progress. it would take a team of dedicated scripters, modders to make content, and at least one coder supporting the project by implement required engine level features as they are needed (like script access to engine data which isnt yet available). it would need to be a serious major project to work.

i could definitely put together a mission that would do most of that enzo03, probably with sexps and without any scripting (hey man don't put down the sexps :( )

even doing this with scripting, would probibly need to use dynamicly generated sexps to accomplish a lot of things. sexps are ok, up to the point where you need actual code to run complex algorithms.
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Offline Goober5000

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Re: fs2 custom campaigns unlimited
sexps are ok, up to the point where you need actual code to run complex algorithms.
It's worth noting here that the sexp system is Turing-complete.