Author Topic: table help-missiles  (Read 1699 times)

0 Members and 1 Guest are viewing this topic.

Offline mmm99

  • 26
hi

I downloaded an asteroid sentry off of freespace mods and it did not come with a table, so i copied the alaster sentry table and changed its turrets to secondarys and weapon to missiles.

well attempted to, the sentry did not work when i put it in mission, so alas i come here to ask if anyone can identify what I have done wrong.

here is the table

Code: [Select]
$Name:                          GTSG Asteroid
$Short name:            TSGun4
$Species:                       Terran
+Tech Description:
XSTR("", 3064)
$end_multi_text
$POF file:                      astsentry2.pof
$Detail distance:       (0, 100, 500)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time: 20.0, 20.0, 20.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        0.0
$Expl outer rad:    0.0
$Expl damage:           0.0
$Expl blast:        0.0
$Expl Propagates:       NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          0.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        0.0
$Hitpoints:                     1000
$Flags:                         ("cruiser" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       -1                    ;; Engine sound of ship
$Closeup_pos:           0.0, 0.5, -14
$Closeup_zoom:          0.5
$Score: 1
$Subsystem:                     turret01, 20, 1.0
$Default SBanks:        ( "Piranha" )
$Subsystem:                     turret02, 20, 1.0
$Default SBanks:        ( "Piranha" )



#End

as you can probably tell I am a noob so thanks in advance.
Life is like cheese... I never liked cheese.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Does any Pof Data need to be changed? :nervous:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline mmm99

  • 26
possibly... hmmm

not quite sure?

could it be something to do with missille fire points? or something like that?

ill have a look.
Life is like cheese... I never liked cheese.

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
how many ships hostile to the sentry are in your test mission?  I ask because there is a little known limit on child spawning weapons, I cant remember the exact number but it might be 8 hostiles,  anything below this limit and the AI wont fire spawning weapons.
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
well attempted to, the sentry did not work when i put it in mission, so alas i come here to ask if anyone can identify what I have done wrong.

It would help greatly if you could describe the details of how it "did not work".

It would also help if you could link to the page you downloaded it from.

  

Offline mmm99

  • 26
http://www.freespacemods.net/download.php?view.625

there is your page

it appeared in mission seemed to work fine but just wouldn't fire
Life is like cheese... I never liked cheese.

 

Offline mmm99

  • 26
hey look at that put 8 hostiles in mission and it works fine thanks everybody.
Life is like cheese... I never liked cheese.