Author Topic: Battuta's Guide to Finding Your First (Or Next!) Campaign  (Read 148622 times)

0 Members and 1 Guest are viewing this topic.

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
:bump:

I'm a grognard here--I've been working on one of those megaprojects, Scroll of Atankharzim, since 2003--but it was still fascinating to read the history of HLP and the evolution of the community. Would the General be so kind as to finish the essay? I'd love to read it!

A sidebar or another essay on the history of the MediaVPs would be very welcome as well, from the very first experiments with glowmaps to the modern era. I've missed quite a lot in terms of mission innovation, I'm sure there's some model techniques that I've missed too.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
:bump:
I think it's time for some update and the reason is simple: this thread is cool :D
I lack so many mods here, for example Cerberus: Emergency by Starwolf1991, many FSCRP campaigns including awesome Technological Superiority and Titan Rebellion, Luyten Civil War and many more cool projects. Bunch of campaigns were released in Missions and Campaigns board, but many were forgotten as the new threads are going...

And of course: I lack the one of a few mods that put so much input on tactical gameplay:
I would also suggest to add Shadow Genesis to the list. Definitely worth playing that. Cutting through endless waves of warships while also having i quite nice story.
...and one of the best visuals ever :D
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
Anyone can write them up.

 

Offline JSRNerdo

  • [`_`]/
  • 29
  • Gone!
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
Damn that cliffhanger! I want to play something that feels like a conclusion to the FreeSpace story, even if it's not the one I imagined!

You can't!

*ahem*

The Aftermath, a 55+ mission epic that is, as far as I know, the one and only fully released campaign that provides a full conclusion to the mystery of the Shivans! At 55+ missions, it also may as well be the single largest released mod ever, as well! Absolutely worth a try, if not a full play! Experience the brutality of war as Command casually orders gas tankers to crash into Lucifers, executes Alpha 1 for straying more than 200 meters away from his wing leader, and ends a mission with a debriefing that is, quite literally, and I quote: "THOSE BASTARDS..."
Former Inferno lead, BTA fredder-ish and DE fredder. Driven out by ordinary fascists the_e, aesaar and general battuta. Will return if they're ever removed.

 

Offline JSRNerdo

  • [`_`]/
  • 29
  • Gone!
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
Also it is absolutely criminal to not mention BTA here, I'd write something but Spoon already said it 90 times better than me:

Between the Ashes made by mjn.mixael, is basically what an official Freespace 2 expansion pack could look like. Its a fully voice acted campaign with some incredible mission design and a compelling story, which all takes place in a single star system (with a starmap that you can look at from the main menu, which updates as the campaign progresses). It does an great job of showing you the civilian life side of things, as your GTA battlegroup gets entangled in a fight with a incredibly cunning, Hammer of light admiral. The mission variation in this campaign is just amazing. None of the old boring escort missions that involve fighting off 20 waves of pirate fighters here! Instead you get to hijack some poor sod's fighter by remote hacking and use it to attack the convoy he was hired to protect, to ruin his reputation. In another mission you get to prepare your defenses for an incoming attack by manually placing sentry guns and shields and such. There's just too much in this campaign to just easily sum up.

(note: this endorsement is in no way shape or form related to the badge i appear to have suddenly gained out of thin air  :nervous: )
Former Inferno lead, BTA fredder-ish and DE fredder. Driven out by ordinary fascists the_e, aesaar and general battuta. Will return if they're ever removed.

 

Offline Admiral-Sabree

  • 24
  • College student, studing in advertisment
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
Damn that cliffhanger! I want to play something that feels like a conclusion to the FreeSpace story, even if it's not the one I imagined!

You can't!

*ahem*

The Aftermath, a 55+ mission epic that is, as far as I know, the one and only fully released campaign that provides a full conclusion to the mystery of the Shivans! At 55+ missions, it also may as well be the single largest released mod ever, as well! Absolutely worth a try, if not a full play! Experience the brutality of war as Command casually orders gas tankers to crash into Lucifers, executes Alpha 1 for straying more than 200 meters away from his wing leader, and ends a mission with a debriefing that is, quite literally, and I quote: "THOSE BASTARDS..."

I'm not sure how long the campaign is but Revenge: Final conflict also had a solid conclusion to it. It's old 80+ missions, buggy, I think it was a German mod I'm not sure. It was a good example of creativity with working only FS2 assets.
So it begines...

 

Offline CT27

  • 211
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
Also, the campaign "Incursion" (of the FSCRP project "Incursion+Return To Sol") offers a conclusion to the Shivan issue.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
I want to note that the The Babylon Project is described incorrectly :-)

"Orpheus alone made campaigns from the point of view of members of the PsiCorps, as a Shadow fighter (which included one of the first uses of in-mission jumps), and as a raider/mercenary."

The later two campaigs were made by me :-) Sins of my youth. In-mission jumps and player-triggered slow motion combat. Along with imature writing, bad pacing, massive gameplay and spelling problems and what else. Came a long way.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline blacky7

  • 24
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
Hello, where can i find mod Sol: A History to download it?

 

Offline PIe

  • 28
  • GTVA POLICE
    • freespace3.com
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
The easiest way is to install Knossos(here's the download thread) and download from there.  When I was trying to upload it there, I found a bunch of different copies lying around on various sites, none of which really worked properly.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

 

Offline Mito [PL]

  • 210
  • Proud Member of Slavicus Mechanicus
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
Shouldn't someone edit the first post so it informs of Solaris as a total conversion and Walls Closing as one of the short, comfy retail-ish campaigns?

Blurb on Walls Closing:
A 4-mission minicampaign set around the search-and-rescue operation of the GTD Phoenicia after its narrow escape from the claws of Sathanas. Features a rather "core FS2" gameplay, simple missions and some pretty atmospheric setting and writing.

(Anyone feel free to make corrections or something)
« Last Edit: August 28, 2019, 03:25:04 am by MitoPL »
How do you kill a hydra?

You starve it to death.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
I should update the OP to use white space and links, fantastic new discoveries in web design.

 
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
Any chance you could put this on the wiki too if you find the time for that?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
No

  

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: Battuta's Guide to Finding Your First (Or Next!) Campaign
I want to note that the The Babylon Project is described incorrectly :-)

"Orpheus alone made campaigns from the point of view of members of the PsiCorps, as a Shadow fighter (which included one of the first uses of in-mission jumps), and as a raider/mercenary."

The later two campaigs were made by me :-) Sins of my youth. In-mission jumps and player-triggered slow motion combat. Along with imature writing, bad pacing, massive gameplay and spelling problems and what else. Came a long way.


Re-discovered this thread 5 years later. Feeling a little disappointed my comment here was ignored  ;)

Oh, and by the way - congrats on your new underwater adventure. Looking forward to your work there  :yes:
« Last Edit: June 11, 2022, 01:14:38 pm by Vidmaster »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.