Author Topic: Freespace 1 and Silent Threat ships.  (Read 4632 times)

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Freespace 1 and Silent Threat ships.
Can i get a quick run down on how to put freespace 1 and silent threat ships into Blue Planet 2 mod or show me through TeamViewer 7?(might be better just to show me)

 

Offline Jeff Vader

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Re: Freespace 1 and Silent Threat ships.
Alright i  followed the steps on how to put those ships into one mod but something went wrong and what happen was only Freespace 2 and Bluplanet ships showed up in my ship catalog in Fred. I'm still missing FSPort ships could it have to do with ships.tbl because everytime i take  it out FSPort ships are  there when i put it back freespace 2 ships are there so i tried making duplicates still freespace2 ships stay instead of both.

 

Offline jr2

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Re: Freespace 1 and Silent Threat ships.
Something fuzzy in the back of my memory says that Fred needs to be launched with the correct -mod parameter.
Copy over whatever the launcher is using to play your mod.


e.g. something like:

fred.exe -mod fsport,mediavps

You should read over the wikipedia's guidance on how mod hierarchy works if you haven't already. 

http://www.hard-light.net/wiki/index.php/Installing_Mods_for_FS2_Open

http://www.hard-light.net/wiki/index.php/Mod.ini

http://www.hard-light.net/wiki/index.php/FS2_Data_Structure
« Last Edit: April 08, 2012, 07:06:19 pm by jr2 »

 

Offline mjn.mixael

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Re: Freespace 1 and Silent Threat ships.
FRED will receive the same command line settings as FSO as setup by the Launcher. So as long as he has the right mod selected, that isn't the issue.
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Offline headdie

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Re: Freespace 1 and Silent Threat ships.
did you do a direct copy of the ships.tbl in FSPort? if so open up the file, remove everything above #Ship Classes and below the following #end, then rename the file something like FSport-shp.tbm

you will also need to add a reference to the FS Port folder in your mod's mod.ini secondary line to make sure all the port specific files like models and textures are loaded
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Re: Freespace 1 and Silent Threat ships.
did you do a direct copy of the ships.tbl in FSPort? if so open up the file, remove everything above #Ship Classes and below the following #end, then rename the file something like FSport-shp.tbm

you will also need to add a reference to the FS Port folder in your mod's mod.ini secondary line to make sure all the port specific files like models and textures are loaded


Yes i copied the ships.tbl into my data/tables, and how would i open the file because when it opens i get windows cant open file what would i choose to open it would notepad work?

 

Offline jr2

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Re: Freespace 1 and Silent Threat ships.
Notepad will work.  If you want a more powerful version of notepad, try notepad++  (tabbed file opening, syntax highlighting, etc)

 

Offline headdie

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Re: Freespace 1 and Silent Threat ships.
My sleep deprived brain forgot last night that you will need to do the same with the weapons table otherwise you will get the same issues with weapons.

delete everything above #primary weapons and all the weapons precedence at the bottom.  Again rename the file to something like FSPort-shp.tbm.

Notepad will work.  If you want a more powerful version of notepad, try notepad++  (tabbed file opening, syntax highlighting, etc)

Jeff Vader's link explains about using text editors
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Re: Freespace 1 and Silent Threat ships.
Alright i renamed the file and removed everything from ship class to end but still i get freespace 2 ships only.

[attachment deleted by a ninja]

 

Offline headdie

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Re: Freespace 1 and Silent Threat ships.
Alright i renamed the file and removed everything from ship class to end but still i get freespace 2 ships only.
no you removed the bit I told you to leave in.
remove everything above #Ship Classes and below the following #end
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Re: Freespace 1 and Silent Threat ships.
oh......woops *slaps head*

 

Offline headdie

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Re: Freespace 1 and Silent Threat ships.
no worries, it's all part of the learning process
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Offline PeterX

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Re: Freespace 1 and Silent Threat ships.
[multimod]
primarylist  = ;
secondarylist = fsport,blueplanet2,fsport_mediavps;

Did any 1 try that here?
If i can´t model any ship then i use "flying trains" :-)

 

Offline headdie

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Re: Freespace 1 and Silent Threat ships.
the problem we have PeterX is that port uses it's own ship and weapons tables rather than tbm's due to the need over write the retail files, weapons because apart from a few missiles its all new and ships because the stats of several ships changed between FS1 and 2, for example SD Demon hit points changed, so it is the easiest way for the team to ensure everything works as it should
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Offline PeterX

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Re: Freespace 1 and Silent Threat ships.
I´d remember that fact. in FS1 and ST i was able to shoot down a Demon with Herc fighter loaded with Interceptors  and in FS2 not without Trebs or bigger.  and the Shivan cruisers and destroyers are defined twice.
is it right or i´m wrong?
Peter
If i can´t model any ship then i use "flying trains" :-)

 

Offline headdie

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Re: Freespace 1 and Silent Threat ships.
they use a ships.tbl to override the FS2 retail file so if you load FSport as a mod the game will not load the retail ships.tbl because of the one in Port stops it.  If i recall the only differences between Port's ships table and FS1 retail are ones to make it work with the FSO engine and the named Orions
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Offline PeterX

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Re: Freespace 1 and Silent Threat ships.
Thanks for this info. I´ll make a try over the tbm.

If i can´t model any ship then i use "flying trains" :-)

  
Re: Freespace 1 and Silent Threat ships.
Well good news it works thx