First off, great mod.
I completed playing it but had issues with the mouse controls. I do have my choice of flightstick/gamepad. Slightly older but were expensive, good quality when new. I dislike using them due to crappy precision and lack of comfort for long term play(every one I've tried). Really despise force-feedback, so not a selling point. Have always preferred kb-mouse. Even best flightsicks have used, almost always have to take a hand off controls to hit a button or two on the keyboard for some function or other; yet another needless distraction. It would be nice if the game engine (FS2 as well) would recognise that my mouse has 7 buttons instead of merely 3.
The mouse position pointer in-game has a tendency to freak out and jump all over the screen whenever facing debris, asteroids, or get close to complicated geometry capships, sending my ship in a crazy spinning tumble that takes time to stop, as have to try and locate rapidly flickering and position roaming pointer just to try to correct the tumbling. Happens in almost every mission, especially if trying to accellerate or hit ab when approaching these objects. Sensitivity and deadzone changes do squat. Even reduced the dpi settings for the mouse to lowest possible in its control applet but no luck. I had to extract the missions and reduce the asteroid field densities to about 100 just to get a reasonably ability to play where they are present. As for the capships, had no choice but to put up with a follow-the-bouncing-ball routine on sight of one, then stop and ever so slowly gently twitch the mouse and tap accel toward the target. Much irritating self-death ensued. I don't mind if my frame rate occassionally sags below 20. It would still be playable. With the present control set-up, it is not just a framerate problem. It is an uncontrollable issue. This is not a problem with the FS2 setup under similar circumstances. I've checked with similarily detailed models in the latest RC build.
The FS2 mouse controls were a lot better for kb-m play than the WC versions. It's impressive to see a team add in an authentic idea like this from WC, but it was always an irritating, distracting detraction from game enjoyment for myself. I would have been a lot happier to see it optional or left in the dustbin.