Hello, everyone. Thanks for your wonderful project.
I'm playing FS2_Open at my Mac mini(Macmini5, 1). My poor Intel HD Graphics 3000 can't use normal mapping, but I do enjoy what height mapping brings to me with MediaVPs. After I find out Blue Planet series using the latest shader, I start to use 3.6.14 RC5, but the game start CTD every time when the engine loads any 3d model.
After some try-and-error, I locate the problem in main-f.sdr at line 93.
vec4 envColour = textureCube(sEnvmap, envReflect);
I know some about programming, but I know almost nothing about shader programming. I try to compare the new shader and the old one, but I can't find any difference between how them deal with environment mapping.
I'm not sure if
Mantis 2584 is actually this problem, so I have not fire up an issue.
Can anyone give me some suggestions about what's going on? Is it an engine problem or an shader problem?