Author Topic: I have an error  (Read 1774 times)

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Offline Molaris

  • 27
Code: [Select]
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 476.685
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:434
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:434
Frame  1 too long!!: frametime = 11.338 (11.338)
ASSERTION: "pm->submodel[submodel_num].movement_type == MOVEMENT_TYPE_ROT" at modelread.cpp:4265
Int3(): From c:\code\fs2_open_3_6_14_rc5\code\globalincs\windebug.cpp at line 902

can anyone translate?
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Post a debug log.

 

Offline Molaris

  • 27
that should be it. haven't played it since.

[attachment deleted by a ninja]
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 
Seems related to a weird model setup, could be related to Freighter.pof (warnings quoted below). And there's a lot of other errors in your modpack as well; if you don't fix them, you can expect more strange errors in the future.

Code: [Select]
WARNING: "Rotation without rotation axis defined on submodel 'cargo01a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo02a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo02a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo03a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo03a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo04a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo04a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo05a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo05a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo06a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo06a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo07a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo07a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo08a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo08a' of model 'Freighter.pof'!" at modelread.cpp:1275

 

Offline Molaris

  • 27
I will do my best. some of it I don't know how to do (like changing ship detail level, subsystems,weapon points, turret, etc., etc.,) because I'm a very hands-on learner and just haven't done any work like that. out of curiosity, how would I fix that rotation warning?

thx btw. you guys are always a big help
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 
Most of your errors are simple things: missing textures, subsystems in the model that aren't in the table, null moment of inertia (recompute in PCS2 to fix)... It shouldn't be too hard to figure those out, FSO's warning messages are very clear and helpful.

That rotation though... The more recent PCS2 builds make it impossible to cause that error (which is good), but also appear to be unable to fix it (which is less good). I tried fixing the same error a while ago, by selecting a different submodel rotation setting and saving, but it didn't appear to catch up on that. Might have been me though, try it out yourself first. I ended up HEX-editing the model to fix it, which is not recommended to beginning modders.

 

Offline Molaris

  • 27
yeah, I haven't dabbled in that yet. wanted to, but just haven't. perhaps I should go get a program and start tinkering :-D
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-