When work is done on Blue Planet in all its message-heavy words-a-licious triple-stage-mission HUDtastic glory, I want to do a minimalist, stripped-down campaign that looks only to FreeSpace 2 for its narrative and thematic stylings. Missions would fall in the 5-7 minute range and focus on flow, zen element deployment, and smooth escalation. The plot would use elements established in FreeSpace 2 and carry them forward to a conclusion, rather than focusing on a side story. There might be some branching. Development would focus on rapid iteration by a team of mostly FREDders (plus NGTM1R to bang on tonal things), since the project wouldn't require any new assets.
As the title suggests, this is merely idle fantasy - but of the mission design innovations made in recent years, the features enabled by the SCP, and the HTL models made available by the community's pooled effort, what would people most like to see included?
e: To clarify, this would be set probably ~20-30 years post-FS2.