The top/back is as it always was. I don't find it bad, I think it makes a nice contrast with the scaled parts.
About the glows, I've tried to use pure blue, but I don't like how the baked glow looks over the maroon areas. When you have the diffuse + shine + glow it looks a little purple, and I don't like it. So, finally, I've taken the hue that I think does the better overall job: 0,77,212. Of course, that's a matter of personal taste.
I'm placing them manually to learn the process and because I guess some points may have move (I tried to keep the mesh very close to the original but I don't think it's an exact copy).
I have a question although, I've found that it's possible to set a convergence point for missile and gun banks. Is there a recommended convergence distance? If not, I think I'll make them all converge at 500 m in front of the eyepoint.