Author Topic: New Ship (model)  (Read 13495 times)

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Offline StratComm

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I have just finished the modeling phase of construction for a new juggernaut-class terran vessle.  Take a look here.  Comments and feedback are welcome, but before anyone says it, it does have a super-large and overpowered beam cannon on the front.  I intended it that way, simply because there isn't a good model out for that function.  And that WON'T change.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline IceFire

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No ship with overpowered beam cannon? This has one :D

Not 800 meters in length mind you.  The Golgotha is just over 3 KM in total length.
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Offline Alikchi

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That's pretty damn cool dude, just needs some more textures :)
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Offline Ulundel

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Beautiful. And the engines are :jaw:
You got that idea from the ravana right? :D

 

Offline StratComm

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1) The Golgotha, unless I am mistaken, has not been released.

2) I know textures are bad, but I've been more concerned with checking model geometry than making it all shiny on the outside.  They are a top priority.  And anyone who would be interested in helping me with that (textures aren't my specialty) should e-mail me at [email protected].

3) I actually thought more about the Cain than the Ravana whan I built it.  And really, the aft sections are more modeled along the lines of the Raynor than any official :v: ship.  It definately has more than a passing resembelence, though.  

By the way, this beast needs a name.  Suggestions in that department are welcome as well.
« Last Edit: June 06, 2002, 09:37:46 am by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Galemp

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:jaw: WOW. I love it! Modeled, textured, turreted, and POFed! Amazing.

How about the GTJ Archangel?
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Offline StratComm

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Quote
Originally posted by GalacticEmperor
:jaw: WOW. I love it! Modeled, textured, turreted, and POFed! Amazing.

How about the GTJ Archangel?


Hehe, that's the best part.  I do it all, start to finish.

I like Archangel, though I will likely change the juggernaut class to Dreadnaught for my personal mods.  I just have never found "juggernaut" to adequately classify a military vessel.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kellan

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:jaw:

Is that 800 metres length or diameter? :eek:

I like it - looks a bit Star-Warsy. The engines in particular are good. However, what the hell will be able to take it on and win?

  

Offline StratComm

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Quote
Originally posted by Kellan
:jaw:

Is that 800 metres length or diameter? :eek:

I like it - looks a bit Star-Warsy. The engines in particular are good. However, what the hell will be able to take it on and win?


The dish itself is actually 500+ meters (the 800 was an overestimate) in diameter.  And yes, little or nothing is supposed to survive it from the front.  From the sides, it is well armed, but should be as vulnerable as the colossus.  So, if you were ever to actually fight it, disabling the main cannon or attempting massive flanking manuvers would be the best ways to defeat it.  My next goal is to reverse-construct a specialized spacedock/shipyard for the construction of these monsters.

Oh, and did anyone else realize the tech briefing about the colossus is wrong?  It only has 60 or so turrets, not 80...
« Last Edit: June 06, 2002, 11:12:08 am by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kellan

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Quote
Originally posted by StratComm

Oh, and did anyone else realize the tech briefing about the colossus is wrong?  It only has 60 or so turrets, not 80...


Maybe they're stealth turrets. :D

 

Offline LAW ENFORCER

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very nice, hangar is quite good, engines are excellet!

However, as it is a vounrable as the Colossas then I belive my Executor Tactical Battleship can outgun it (if it makes a tatical side step or jump - both of which it can do)!! HA HA!!!!

well thats me feeling better... time for some more modeling me thinks. Freighters are key to the survival of the fitest!
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Offline CODEDOG ND

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Quote
Originally posted by StratComm
1) And really, the aft sections are more modeled along the lines of the Raynor than any official :v: ship.  .



Hehe...;7 :yes:   Anything that has a remblence of the Raynor is A-1 SUPAR!
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Offline Su-tehp

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Concerning those pics of StratComm's new ship, I can only say this: OMG, IT'S THE BIG BLUE EYE OF DEATH! RUN!!! ;)

I swear, that beam cannon looks like the eye of God Himself, and, dude, He looks pissed! The fact that this eye shoots a giant laser beam also seems strangely appropriate... :D

Seriously, that is a fine looking ship you made there, StratComm. Nice work indeed.

But I digress. Actually, I'm glad you guys mentioned the GTD Raynor; I just downloaded it but I'm having some problems using it. I'm miising two texture pcx files for the Raynor, specifically the "xHull03.pcx" file and the "icehrtile2A.pcx" file. I can use the Raynor in FRED2 but when I add in the Raynor, I get a message that these two texture files are missing. The real problem comes when I try to look at the Raynor in the tech database; when I try this, FS looks for but can't find these two files and then crashes on me!

StratComm, you worked on the Raynor mod, right? Can you e-mail these two pcx files to me? My addy is:

[email protected]

Barring that, let me know if anyone else has these two files so I can e-mail them as well.

BTW, do u have a webpage that has all your mods ready for DL? I'd like to see that fighter mod you were using when you made those Colossus/Arcangel pics. It looks vaguely like one of those Viper starfighters from Battlestar Galatica (yes, I know that dates me as an old fogie, but I am what I am. *sigh* :sigh: )
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Offline StratComm

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Quote
Originally posted by Su-tehp
Concerning those pics of StratComm's new ship, I can only say this: OMG, IT'S THE BIG BLUE EYE OF DEATH! RUN!!! ;)

I swear, that beam cannon looks like the eye of God Himself, and, dude, He looks pissed! The fact that this eye shoots a giant laser beam also seems strangely appropriate... :D

Seriously, that is a fine looking ship you made there, StratComm. Nice work indeed.

But I digress. Actually, I'm glad you guys mentioned the GTD Raynor; I just downloaded it but I'm having some problems using it. I'm miising two texture pcx files for the Raynor, specifically the "xHull03.pcx" file and the "icehrtile2A.pcx" file. I can use the Raynor in FRED2 but when I add in the Raynor, I get a message that these two texture files are missing. The real problem comes when I try to look at the Raynor in the tech database; when I try this, FS looks for but can't find these two files and then crashes on me!

StratComm, you worked on the Raynor mod, right? Can you e-mail these two pcx files to me? My addy is:

[email protected]

Barring that, let me know if anyone else has these two files so I can e-mail them as well.

BTW, do u have a webpage that has all your mods ready for DL? I'd like to see that fighter mod you were using when you made those Colossus/Arcangel pics. It looks vaguely like one of those Viper starfighters from Battlestar Galatica (yes, I know that dates me as an old fogie, but I am what I am. *sigh* :sigh: )


I just uploaded the new Raynor model (I've fixed the texture names and tinkered a little with geometry issues) so go here to get it.   Disregard the pics, they old and haven't been updated since the first Raynor release.

The fighter is the standard release of the GTF Banshee, a model available from several sites around.  I don't remember where I got mine, but it was public.  I use it for model testing because it is extremely fast.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Su-tehp

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Ok, I got it all done and the GTD Raynor works fine. Thanks, SratComm. I got the Banshee also, I'm gonna test that soon enough. :)

Now, if I could only get ahold of Aldo's Claymore Mark II mod...

Do you suppose I could bribe him with chocolate chip cookies? ;)

Here's hoping they don't go stale while being shipped across the Atlantic...
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
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"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
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Offline IceFire

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Question: Does the immense number of thrusters cause any sort of problem?  It looks fantastic....just wondering if you've noticed any slowdowns because of that.

And true enough, the Golgotha has not been released.
- IceFire
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Offline IPAndrews

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Quote
Originally posted by StratComm
I have just finished the modeling phase of construction for a new juggernaut-class terran vessle.  Take a look.


I absolutely love this ship. A beautiful yet mean looking design. Very very nice indeed. Good luck finishing it off. If you can't get the textures looking right try and persuade one of the experienced modders to help. This is too good a ship never to see the light of day.
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Offline Black Wolf

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Very Very nice ship. I seriously love this thing. Even the texturees are decent at this point, and they aren't even final. As for a name, if you haven't settled on Archangel, may I suggest either

 - Deino. It seems a bit simplistic, but it is appropriate. Deino was one of the Graeae in Greek mythology, three old women who shared one eye, and her name meant 'the terrifier'.

or

- Atropos. One of the three Moirae, she was the one who cut the thread of life.
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Offline TheCelestialOne

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Here are a few names that you can use :

Name:  Meaning

PANAGIOTIS:  all-holy
PROKOPIOS:  declared leader
SOTERIOS:  savior
TAXIARCHAI:  archangel    «««« ;7
THEON:  godly
THERON:  hunter
ANIBAL:  graced by God
ALASDAIR:  avenger
EGIDIO:  shield-bearer

Hope it helps! :)
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Offline Galemp

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Quote
Originally posted by TheCelestialOne
Here are a few names that you can use :

ALASDAIR:  avenger


Already used by a sentry gun in FS1, but with a different spelling (Alastor.)
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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