Author Topic: New Ship (model)  (Read 13508 times)

0 Members and 1 Guest are viewing this topic.

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
The "handle" is actually the docking section.  Transports or even smaller warships can pull alongside and dock there.  And it takes at most about 40 polies on the model, and they wouldn't do too much good elsewhere.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
The Archangel id a fantastic mod. Who would have ever thought that you could take out a Shivan juggernaut in less than 2 seconds? :jaw: ;7 :cool: :D

The Archangel needs a debris field, but other than that, it rocks ass!:nod:
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
Quote
Originally posted by Stryke 9
Very nice. My one prob with it is the suitcase handle. You're not carrying it anywhere; it doesn't need one.

The Ravanna looked good with pipes along the side, but that was a special case. Gratuitous external pipey things used pretty much any other way just look like crap, and ruin perfectly good models. It makes absolutely no structural sense where it is, would be a liability in battle, and on the modding level takes up polys better used elsewhere. Take OUT the suitcase handle and use those spare polies to put recesses in those docking pads or something!



If you take any notice, the "pipes" are they're for a reason. It isn't there for taking up space or making the model look good. Aside from the fact that ships can dock to it, it can be used to the player's imagination or for the creator's own purpose. Since it is a Terran ship, they could be gas lines, energy transporters, etc. As for the Ravanna, if you think the pipes are there for "good looks." That's a mistake on anyone's part. I use to think so as well. But if you take notice, it's there to fit with the species. The Shivans are like oversized insect colonies and the FS1 movie showed the creatures jumping around the interior. The tubes are for interior transportation. :nod:

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
StratComm, how long do you think it will take you to perfect the Archangel? Not that I want to rush you, of course... ;) :D
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 
The only foible I have (aside from the faulty geometry, heh) is with the two big candlestick turrets which fire the blue beams. They just don't look right at all to me, and when you have a huge muzzleglow and a fat beam coming out of them it looks even worse. Perhaps they could be replaced with static, flat turrets?

Aside from that, I love it. Kudos to you and your skill.

Sid.

 

Offline Hawkeye

  • 23
Just to help with the turrets problem, and to let StratComm finish the geometry problem you could do the following thing (It work for me, after asking to StratComm):

Edit the Archangel.pof model with PCS (do not use Modelview or you will add a lot of fake turrets).

There, select the Turrets label.

Then choose the Turret Ner. 001, it shoul appear, in the turret data section the parent subobject (select: 02 (turret02)) and in the Physical SOBJ parent you will have to make a change (a simple one!!), select: 03 (turretarm02).

Repeat the procedure for the Turret Ner 002 (the one in the lower side), and save the model.

This should fix the targeting problem, at least it work for me.

Another thing that StratComm said that should be fixed is in the ships.tbl, in the entry for the Turrets 02 and 03, it should say LRBBlue instead of BBLue.

I hope you find this usefull.

 

Offline Hawkeye

  • 23
Sorry, For the Turret Ner 002 (the lower one), you have to select as Parental Subobject: 0x(turret03) and as Physical SOBJ parent: 0y(turretarm03).

I don´t remember the numbers x and y, but I believe they are 4 and 5 respectively, just search for the expression between ().

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
Hello Everyone.  I am new to the forums, FREDing, and FS2 Mods, but have been playing since it came out.  I have a few questions.  

1.  How do I extract a table using VPView 32:confused:

2.  Where do I get the blue beams mod pack required for the GTD Raynor

3.  I have tried to install some MODS; ex:  the GTDn Archangel, GTD Raynor and I have followed the instructions given.  The ship appears in FRED, but in FS2 it appears as a Ulysses (I really hate that thing:mad: ) What could be wrong?  I have managed to install the GTF Banshee and the GTI Polaris, and it is not the size limit, as i have been over writing other ships.

4.  On a BWO screen, there is a message from Alpha 1.  How did they do that?  When I tried to send such a message, FRED tells me that I can't do that.

5.  Is there SEXP that causes an event based on distance?

Thanks for the potential help, even though this post isn't exactly on topic (sort of :doubt: ).  If some one can solve the problems i'd be most greatful.:D
I can't believe my profile is still active... member since  July 25, 2002

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by Thor
Hello Everyone.  I am new to the forums, FREDing, and FS2 Mods, but have been playing since it came out.  I have a few questions.  


Okay you really should start a new topic rather than tacking your questions to this one but since you`re new we'll let you live :)

Quote

1.  How do I extract a table using VPView 32:confused:


Full instructions on VPView are in my FAQ. The link is at the bottom of my post.

Quote

3.  I have tried to install some MODS; ex:  the GTDn Archangel, GTD Raynor and I have followed the instructions given.  The ship appears in FRED, but in FS2 it appears as a Ulysses (I really hate that thing:mad: ) What could be wrong?  I have managed to install the GTF Banshee and the GTI Polaris, and it is not the size limit, as i have been over writing other ships.


It appears in FRED as the Archangel but as a ulysses in game? That shouldn`t happen. If it's appearing in FRED as a ulysses too almost certainly you haven`t installed the ship properly. Most likely the .pof file isn`t in the freespace2\data\models\ directory.  

Quote

4.  On a BWO screen, there is a message from Alpha 1.  How did they do that?  When I tried to send such a message, FRED tells me that I can't do that.[/B]


Fred often tells you that you can`t do things that you can. Ignore it. The message will appear in game.

Quote

5.  Is there SEXP that causes an event based on distance?[/B]


Yep. Use

When
- <
-- distance
---alpha 1
---Something Else
--500


Quote

Thanks for the potential help, even though this post isn't exactly on topic (sort of :doubt: ).  If some one can solve the problems i'd be most greatful.:D [/B]


No problem. Welcome to HLP.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Quote
Originally posted by Thor
4.  On a BWO screen, there is a message from Alpha 1.  How did they do that?  When I tried to send such a message, FRED tells me that I can't do that.


Most likely they used the #Alpha 1 trick, ie, put #Alpha 1 in the box where it asks for the message's sender.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
Re: Help!

Thank you  karajorma and Black Wolf, I will try what you have suggested.  Getting on topic, Stratcomm that is an imppressive looking ship, can't wait to give it try ;)

Again thanks for the answers, and if anyone else has anything to add to them, please do.:bump:
I can't believe my profile is still active... member since  July 25, 2002

 

Offline Zeronet

  • Hanger Man
  • 29
HANGERS!!!! :D :D :D :D
Got Ether?

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Quote
Originally posted by Su-tehp
StratComm, how long do you think it will take you to perfect the Archangel? Not that I want to rush you, of course... ;) :D


Someone find me a better converter (PCS causes the faulty geometry and cob2fs2 doesn't work for me) and the Archangel will be finished.

Quote
Originally posted by Zeronet
HANGERS!!!! :D :D :D :D  


Have you launched ships from the hanger yet?  That is a special treat I worked out, but you'll have to see it fo yourself. :D  Make a six-fighter wing for optimal effect.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

  
ok, this may be old... but ... wow... GREAT work on those 2 ships, from a fellow mod'er.  FS has a lot more upclose viewing of the cap ships than some other games, so I understand the need for a lot more detail, but reallly, they look quite good as is.  'grats!

 
quote from Su-tehp:

If this is going to be a 6km-long command vessel, then when you name it, I reccommend that you use the GTVA prefix. I.e. you should name your ship as the "GTVA Archangel" rather than calling it the "GTD Archangel." The Colossus was too large to be a destroyer and it had the "GTVA" prefix also.

Galactic  Terran-Vasudan AWACS ... right on! ;7

Me and friends have had discussions about this clash of acronyms before and come to no conclusion whatsoever. :D
It is now beyond any doubt that cigarettes are the biggest cause of statistics.
No smoking in bed. And no sleeping in ash trays.
Avoid the end-of-year rush: fail your exams now.

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Gobby, I've been working on FRED with this mod, trying to get it to work in my campaign, and I'm really liking what I see.

GTVA is the same prefix that was given to the Colossus (they never really say exactly what class of ship the Colossus was), so I thought previously that the GTVA prefix would work for the Archangel.

But now, I think StratComm came up with the right prefix: "GTDn" for "Galatic Terran Dreadnaught" is perfectly fine with me.
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast