Author Topic: Gliding and weapons range  (Read 3952 times)

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Offline headdie

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Re: Gliding and weapons range
is it a player primary weapon rather than a turret? if so I think the beam has to be something like type 4, not 100% on that as only messed about with player beams a few times but i am sure i have hit that one
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Offline PeterX

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Re: Gliding and weapons range
It´s for turrets as i see in the ship entry.
for a player ship this entry has to show up with that text on the $flag line:$Flags: ("player_allowed" "huge" "beam")(for SB Yali in Tides of Darkness) Do not use "supercap" inn the line,if i right.
Peter
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Offline Legate Damar

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Re: Gliding and weapons range
I need supercap because I want it to be able to damage juggernauts

  

Offline Legate Damar

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Re: Gliding and weapons range
Okay I did some tweaking and I got it working, even with the supercap flag, but there's another problem: Ever time the beam fires, it completely blocks out my field of view!

 

Offline Dragon

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Re: Gliding and weapons range
Decrease the size of the beam glow and the width of the beam itself. That's pretty easy, check the wiki if you can't figure it out.

 

Offline Legate Damar

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Re: Gliding and weapons range
Got it