Author Topic: Freeze at Beginning of Mission  (Read 4332 times)

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Offline Mr. Vega

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Freeze at Beginning of Mission
I decided to reinstall FS2 yesterday. I had previously played FS2 Open on either the 3.6.9 or 3.6.10 version with no problems previously so I still have Open AL drivers and such. I used 3.6.12 this time, and the problem is the game freezes immediately when the actual mission begins. Sometimes it's a few seconds, sometimes immediately. The game just freezes. I can still hear whatever sound effects were present right at the beginning. Now, I'm using a fairly old computer with a crappy card (A Core2Duo and a Radeon 2300 with DNA 8.9 drivers on Windows XP), so I figured that maybe that version of FS2 Open didn't like my computer. I switch from Inferno to standard. No change. I switch back to an official catalyst driver. No change. Now I figure it's just some new feature in 3.6.12 that doesn't like me. So I install 3.6.10. I start a mission. Exact same result. I imagine it's not a novel bug if it appears across versions two years apart, and considering that FS2 Open used to work fine on this thing, specular/glowmaps/environment mapping and all. Retail works fine. So what's going on?
« Last Edit: April 13, 2012, 10:50:40 pm by Mr. Vega »
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Offline niffiwan

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Re: Freeze at Beginning of Mission
Could you please post a fs2_open.log? (see my sig for details on how to create/get one of these)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
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Offline General Battuta

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Re: Freeze at Beginning of Mission
Yep, a debug log should let us sort this right out.

Shame on you for pretending to play all those 3.6.12 campaigns you hadn't actually played, too  :p

e: Inferno vs. Standard shouldn't make a difference (all builds are Inferno now, I've never known the two to differ in any important way beyond the obvious). The fact that it pops up on 3.6.12 and 3.6.10 alike makes me worried. Have you tried 3.6.14 RC5? I doubt it'll do any good, but it might be worth a poke while you wait for people to dissect your debug log.
« Last Edit: April 13, 2012, 11:31:59 pm by General Battuta »

 

Offline Mr. Vega

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Re: Freeze at Beginning of Mission
Okay, this is getting really weird. I set it up as indicated and now it works. A little stuttery, but it doesn't freeze in game now, at least not in the first training mission. But, before, I could also get this problem to appear my clicking on random ships in the techroom. It still freezes now when I do that. Log file for the techroom crash is attached.

[attachment deleted by a ninja]
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Offline Mr. Vega

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Re: Freeze at Beginning of Mission
Ok, I provoked an in-game freeze this time running the FSPort. It wasn't just the port, if affected the vanilla 3.6.12 as well.

[attachment deleted by a ninja]
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Offline MatthTheGeek

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Re: Freeze at Beginning of Mission
Probably unrelated, but you probably want to move your FS installation somewhere else than Program Files. Beyond the obvious authorization issues on recent windows versions, FSO also has a limited number of character for absolute filepaths, so it's better to have FS closer to your HDD root.
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Offline headdie

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Re: Freeze at Beginning of Mission
OpenGL Renderer   : ATI MOBILITY RADEON HD 2300
  OpenGL Version    : 2.1.7976 Release

is probably not helping what is the spec of the rest of your machine?
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Offline General Battuta

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Re: Freeze at Beginning of Mission
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -glow
  -spec
  -no_vsync
  -3dwarp
  -mod mediavps_3612
  -window
Building file index...
Found root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Program Files\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\' ... 1 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 228 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 2 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'C:\Program Files\GOG.com\Freespace 2\' ... 9 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
Found 18 roots and 11435 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI MOBILITY RADEON HD 2300
  OpenGL Version    : 2.1.7976 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
  Shaders Manager initialized.

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 294
Movie Error:  Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'hammer1.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
Frame  0 too long!!: frametime = 0.635 (0.635)
Frame  0 too long!!: frametime = 0.645 (0.645)
TECH ROOM: Dumping excess ship textures...
Loading model 'capital01.pof'
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0x8e4830bc, IBX checksum: 0x9d5c0f31 -- "capital01.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret03c' is detail level 2 of 'turret03a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret04c' is detail level 2 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret05c' is detail level 2 of 'turret05a'
Frame  0 too long!!: frametime = 0.898 (0.898)

Oof. To my eye this looks like a hardware issue - the log doesn't show any glaring problems. All I've got is what the above said - move the whole FreeSpace 2 dir to C:\Games\. I don't think this is causing the crash, because you'd be getting ERANGE errors, but it's worth trying.

 

Offline Mr. Vega

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Re: Freeze at Beginning of Mission
Same result after moving the directory. And yes, I'm an idiot for picking a card that doesn't have a display driver after 2007 that will work on it. What's the last fs2 open that has a direct 3D option? 3.6.9?
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Offline The E

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Re: Freeze at Beginning of Mission
Yes, 3.6.9 was the last D3D-enabled build produced.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Mr. Vega

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Re: Freeze at Beginning of Mission
OpenGL Renderer   : ATI MOBILITY RADEON HD 2300
  OpenGL Version    : 2.1.7976 Release

is probably not helping what is the spec of the rest of your machine?
It's a Gateway Laptop E-475M, dating to 2007.
Core2Duo T7300 (2GHz)
2GB Ram
80GB HD
Win XP SP3
DNA ATI XP 8.9 x32 Drivers

If I had to guess I'd say my card just can't handle OpenGL very well. Are those 3.6.9 downloads still available?
« Last Edit: April 14, 2012, 11:40:50 am by Mr. Vega »
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Offline jr2

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Re: Freeze at Beginning of Mission
*cough*

EDIT: Checked the links, they are dead.  :nervous:  Need to find a mirror.  maybe here

EDIT: removed links and pmed them to you.   :warp:
« Last Edit: April 14, 2012, 09:44:35 pm by jr2 »

 

Offline mjn.mixael

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Re: Freeze at Beginning of Mission
Using 3.6.9 builds is likely not a good solution. Recent mods simply won't run on it.
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Offline headdie

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Re: Freeze at Beginning of Mission
On graphics your card is like mine and operates OpenGL at version 2.1 which is the requirement to run FS2.  the reason I asked about the rest of the computer was to see if you might have performance issues with running mediaVP 3.6.14 which can cause issues on lower end machines.  Now Freespace 2 is ok for me with the 3.6.14 MVP but the likes of BP and WCS:DD hammer my rig.  what happens if you turn detail down?
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Offline Mr. Vega

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Re: Freeze at Beginning of Mission
Using 3.6.9 builds is likely not a good solution. Recent mods simply won't run on it.
Maybe I'd just like to play the original campaign or Homesick with pretty enough graphics. I'm not going to be picky with what I have.
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Offline mjn.mixael

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Re: Freeze at Beginning of Mission
That's fine. But I'll tell you that FSPort 3.3 already won't work with 3.6.9... and it's probably a pretty good bet that even MediaVPs 3.6.10 won't work on 3.6.9 builds.

Honestly, what you really need to do is try turning down your graphics settings.
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Offline Mr. Vega

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Re: Freeze at Beginning of Mission
If I turn down the setting sometimes it freezes with the commit button lighting up, instead of when the mission starts. What I want is pure 3.6.9, with the 3.6.8 zeta VPs. Are those still available anywhere?
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline jr2

  • The Mail Man
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    • Steam
Re: Freeze at Beginning of Mission
Well, I went and tried to find other mirrors for hip63's installer, but ran into a problem with the FBI (MegaUpload was used for one version of his installer).  :rolleyes:

OK, get this one here: http://www.hard-light.net/forums/index.php?topic=45835.0

Use the MediaFire links (found after the FileFront links) if the torrents are unseeded (most likely they are as they are ancient).

 

Offline Mr. Vega

  • Your Node Is Mine
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  • The ticket to the future is always blank
Re: Freeze at Beginning of Mission
 You're a wonderful person!

And I promise when I build a new computer I'll make use of the new stuff. ;)

Edit- And the fifth part of the mediafire download is dead. Ack.
« Last Edit: April 19, 2012, 03:06:20 pm by Mr. Vega »
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline jr2

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    • Steam
Re: Freeze at Beginning of Mission
Fifth part?  All the rest are good?  Someone might be able to make some .par2 files and reconstruct it.  Chances of someone having the .iso, however... I *think* I've got it, but it would be in my old system, which is still in storage 5 hrs away.  :ick:  I wish those torrents worked, if even one person was seeding at 2-4kb/s, you would eventually get the file (after like 2-4 weeks).