Author Topic: What would you like to see in FotG missions?  (Read 12072 times)

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Offline Col. Fishguts

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Re: What would you like to see in FotG missions?
I personally want more structure in flight operations, which is another thing XWA did. I realize that some players may not enjoy flying back to the carrier vessel after a mission, but I personally find that it adds much to the immersion of the sim. My flight sim background demands closure with landing!

This. In know that you're not recreating XWA, but being able to land on my mothership during a mission to repair/reload or even switch to another fighter, all while the AI fighters kept the battle going outside, made XWA very immersive.

So, leaning more towards a sim than arcade shooter would be welcome.
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Offline Thaeris

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Re: What would you like to see in FotG missions?
As much as everyone tries to avoid Battle of Endor missions...

I want a Battle of Endor (or similar) mission. Done well. :D

Seriously, though, if there's one mission I want as a playable standalone, it's one in which I get thrown into a massive furball. There are lots of other fun kinds of missions, but something I wish for just about every game is a highly-replayable, epic-scale excuse to blow lots of ships out of the sky.

TIE. Fighter. DEATH MATCH.

http://www.youtube.com/watch?v=IPz1t3-v9uA

What better way to have fun with your friends than to whirl about in flimsy paper death traps? This would be wonderful multiplayer fun, if multiplayer actually worked well at high speeds.
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Re: What would you like to see in FotG missions?
TFs and Zs were some of my favorite 2v2 ships in XvT competitive play, and I'm also looking forward to playing that again on FotG.  We'll have to figure something out to make it playable.
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Offline MetalDestroyer

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Re: What would you like to see in FotG missions?
Hmmm, I want death star trench or something similar where you have to fly into a station/facility to neutralize the reactor core or something else. :) Or, perhaps, fly very low to the surface of a Super Star Destroyer and then finally destroy his bridge like in Rebel Strike.
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I want to play both Rebellion and Empire. :)


 

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Re: What would you like to see in FotG missions?
I want to play as Wrath squadron during the hijacking of the Razor's Kiss :D please.... pretty please... if nothing else so I can hear the exclamation when one of the mercs spot the "ewok" flying a TIE!!!!!!!
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Offline Dragon

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Re: What would you like to see in FotG missions?
Planetary missions. I'm quite a fan of those. Leading a flight of TIE Bombers to carpetbomb a rebel base or defending said base from Imperial bombers could be quite an experience.

 

Offline jr2

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Re: What would you like to see in FotG missions?
Hmmm, I want death star trench or something similar where you have to fly into a station/facility to neutralize the reactor core or something else. :)

Death Stars actually had several sub-reactors, right?  Like the one Obi-Wan disabled to allow the Millennium Falcon to escape in ANH?

 

Offline Snail

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Re: What would you like to see in FotG missions?
I thought that was the power system for the tractor beam or something?

 

Offline jr2

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Re: What would you like to see in FotG missions?
Yeah, IIRC, the power system was a reactor.

EDIT:

http://starwars.wikia.com/wiki/List_of_changes_in_Star_Wars_re-releases

Quote
The original releases of A New Hope on VHS, Betamax, and RCA's CED featured the Dolby Stereo mix, identical to that heard on the 35mm theatrical prints. Playing the mix through a home Dolby Pro-logic decoder authentically recreates the original 4-channel surround experience. This mix did not contain the line uttered by C-3PO "The tractor beam is coupled to the main reactor in seven locations. A power loss at one of the terminals will allow the ship to leave." This line was only present in the original mono mix. For the 1985 VHS/laserdisc releases, Ben Burtt supervised the creation of a new, digitally remastered audio track and the line was heard for the first time on home video.

Oops.. is that canon?  Is it mentioned elsewhere that it's a power junction, not a reactor itself?  I thought they said it was a reactor, but I could be wrong.

 

Offline -Norbert-

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Re: What would you like to see in FotG missions?
What do you mean, mentioned elsewhere?
Is it being flat out told right in the very first Star Wars movie not canon enough for you?

The way I read the quote of yours, they somehow messed up the original VHS's audio and ended up losing that line, which was played in the actual movie (in the cinema) and also got restored in later VHS releases.

Either way in any version of Star Wars ANH I've ever seen (which is VHS, TV and DVD in german and DVD in english) C3PO always said the place Obiwan shut down is a power junction connecting the tractor beam with the reactor, not a reactor by itself.

That doesn't mean the Death Stars didn't have ancillary reactors (though obviously not for the tractor beams), but considering the massive size of the 2nd Death Stars main reactor I doubt that those secondary reactors have the output to keep the star going, or the necessary explodiness to blow it to pieces.

 

Offline jr2

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Re: What would you like to see in FotG missions?
I wasn't talking about blowing it to pieces.  I meant like shield generators, turbolaser emplacements, etc  --- however, from the looks of it, the main reactor handles all that + the main weapon, and just uses power relay junctions to divert the power necessary.

 

Offline LordMelvin

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Re: What would you like to see in FotG missions?
I wasn't talking about blowing it to pieces.  I meant like shield generators, turbolaser emplacements, etc  --- however, from the looks of it, the main reactor handles all that + the main weapon, and just uses power relay junctions to divert the power necessary.

Which means if you blow up that junction, everything that's connected to that subsegment of the grid goes down, no? Perhaps in a more dramatic fashion than when Obi Kenobi did his stealth hack of the distribution systems...

 Like when that [meanieface] with the .30-06 took out the transformers at my hometown's local electrical substation last year...
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Offline zookeeper

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Re: What would you like to see in FotG missions?
What relevance could the details of auxiliary Death Star reactors possibly have? :doubt: None.

 
Re: What would you like to see in FotG missions?
One thing I would like to see is more tactical thinking behind the missions than are usually done in games.  Typically there are the bombers attacking larger targets and the fighters running escort.  This is kind of equivalent to "Ugh smash" meets a flight sim in my opinion.

Some examples would be diversionary/feint style missions where timing is involved.  Like the asteroid assault in the episode "Hand of God" from the first season of Battlestar Galactica.

Or some of the tacs used by real militaries.  One example is that our fighter bombers (F-111) had jamming for SAM in vietnam.  When the enemy SAMs became jammed they would send up their Mig-17 and Mig-21 to wipe out our planes.  One F-4 CAG got smart and put the jammers on his plans making the NVAF think his flight were F-111s.  The Migs walked right into his trap.  That is real tactics at work that is frequently missing from many games.

I am likely a minority on this but you asked what we wanted.  Here is my two cents.  :)

 

Offline MatthTheGeek

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Re: What would you like to see in FotG missions?
WOLF_Angel, have you played War in Heaven ? If not, I strongly suggest you do, since it uses many "more realistic" tactics in the FS universe.

WiH has sort of set a new standard for FREDing and I kind of expect FotG to take some inspiration from it in their mission design.
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Offline swashmebuckle

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Re: What would you like to see in FotG missions?
FotG's campaigns for the first release were actually laid out before WiH, and they've gone in a different direction (seems appropriate given the different gameplay and universe).  It would be neat to have a SW campaign with some big ol' checkpointed missions somewhere down the line though.  That would be a good way of handling the actual BoE, which I think is something that everyone wants to see eventually.

 

Offline General Battuta

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Re: What would you like to see in FotG missions?
TopAce and Swash are both really talented and frankly every time I come into this thread to say what I want to see I end up thinking I just want to play what they produce.

 

Offline TopAce

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Re: What would you like to see in FotG missions?
Time for a response.

I'd very much like to see the Bilbringi Shipyard Battle.
oh and by rogue and wraith squadron, I mean the books not the games. also I think the slussi van shipyard raid from hier to the empire could be interesting
As much as everyone tries to avoid Battle of Endor missions...

I want a Battle of Endor (or similar) mission. Done well. :D

Seriously, though, if there's one mission I want as a playable standalone, it's one in which I get thrown into a massive furball. There are lots of other fun kinds of missions, but something I wish for just about every game is a highly-replayable, epic-scale excuse to blow lots of ships out of the sky.

I'm quoting these in one bunch because they all concern huge battles. The canon battles are problematic as far as shipset is concerned. We don't have MonCals or Assault Frigates, not to mention the shipyard itself. Surely one can FRED a similar mission using Dreadnaughts and Corellian corvettes only, but it won't be the Battle of Bilbringi (Same goes for the Sluis Van battle.) There will be a lot more complaints about diverging from canon than appreciative posts that thank us for having that mission (if the latter still exists). There will be enough nitpicking and bad-mouthing anyway; there is no need to consciously add to the pile.

A random, non-canon big battle is fine in this regard. I have been planning to have one eventually. Hopefully my computer will be able to run big battles at an acceptable pace.

As for Mission Ideas, I'd love for a little story on what happened to the Ram's Head Corvette and maybe something involving it's recovery and re-use.

Seeing that there is no canon restriction on where we can go with its storyline, this isn't out of the question.

I personally want more structure in flight operations, which is another thing XWA did. I realize that some players may not enjoy flying back to the carrier vessel after a mission, but I personally find that it adds much to the immersion of the sim. My flight sim background demands closure with landing!
I personally want more structure in flight operations, which is another thing XWA did. I realize that some players may not enjoy flying back to the carrier vessel after a mission, but I personally find that it adds much to the immersion of the sim. My flight sim background demands closure with landing!

This. In know that you're not recreating XWA, but being able to land on my mothership during a mission to repair/reload or even switch to another fighter, all while the AI fighters kept the battle going outside, made XWA very immersive.

So, leaning more towards a sim than arcade shooter would be welcome.

Without coding or scripting, this one is possible only if you're landing in a station or a stationary warship.

He isn't, not in any of the campaign scripts we have. Truth be told, I don't fancy this Force idea. It came to my mind as well, but dropped it after some consideration.

Well in that case after you release this I will just have to make a mod with that  :D

Go ahead.  :cool: Addendum: please understand that while using the Force opens up a lot of FREDding and gameplay possibilities, it would conflict with FotG's design philosophy.

...And lot of Civil ships, its not only the Rebellion and the Empire in the Galaxy. In another words : Take life in the Universe (I do the same in my Wing Commander Campaigns) Its just more for the setting if you see a Bounty Hunter or Transports with food for an planet etc etc.

There already are civvies around in some missions.

Hmmm, I want death star trench or something similar where you have to fly into a station/facility to neutralize the reactor core or something else. :) Or, perhaps, fly very low to the surface of a Super Star Destroyer and then finally destroy his bridge like in Rebel Strike.
I want cockpits !! A lot of them !!
Planetary missions. I'm quite a fan of those. Leading a flight of TIE Bombers to carpetbomb a rebel base or defending said base from Imperial bombers could be quite an experience.

Assets, please. :P

Quote
I want to play both Rebellion and Empire. :)

You will, and unless things go wrong, you will also play neutral.

TopAce and Swash are both really talented and frankly every time I come into this thread to say what I want to see I end up thinking I just want to play what they produce.

Thanks. :)
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Offline mandobardanjusik

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Re: What would you like to see in FotG missions?
swash, I understand many of those battles require more assets than we currently have, but I didnt just mean the big fleet battles, there were some good special battles in thier, like evacutations, subterfuge, and others, like the moon evacuation in the first wraith book, all that needs is a ISD, the normal imp and reb fighters, and a gallofree or two, and some transports.... but I guess that the structures would need to be made. also I have some experience with ground units, and why they are not fun, I can make em, an AT-AT, and snowspeeders, and speeders are within the capacity of the engine, if you want the assets, I am proably one of the few guys with experience modeling them at least, though I think wheeled and hover vehicles are the best option

hmmm, I wonder if it would be possible to use a variant of the docking code to make it so that a hover vehicle is tethered to a certian distance from the specific object(planet).... oh well I am just a theory guy.
« Last Edit: April 21, 2012, 07:02:05 am by mandobardanjusik »

 

Offline Dragon

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Re: What would you like to see in FotG missions?
It'd be great if you could try making some ground buildings and units. Landscape models could also come in handy, as there aren't many of them available.
I've managed to hack tanks into FSO, while they don't work too well on anything but perfectly flat terrain, they can move along waypoints and fire their turrets.