Author Topic: Paving the way FSO  (Read 2307 times)

0 Members and 1 Guest are viewing this topic.

Offline plime

  • 21
So I installed FSO and got to paving the way, but now the galatea gets to the jump point and just starts spinning like some kind of titanic ballerina. Tried it a few times same thing happens each time. I tried searching googling and it says something about using FRED but when I open it there is nothing that I see that matches the directions I could find.
Wat do?  :(

  

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
What version of FSO do you have?

How about MediaVPs version?

Where did you get it?

Directions regarding FRED would involve extracting the mission file from it's .vp file (Volition Package, like a .zip file) and modifying that, and then placing the modified mission file in the FS2 directory structure where it would override the old mission.  That sounds a bit complicated, and unless you understand it or have some exact directions, it is.  Hopefully it's just a case of outdated, mismatched, or misplaced FSO and MediaVPs versions.

Try running the debug build and playing the mission, and then posting the debug log that it will generate.

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
:welcome:

That fun little issue goes all the way back to retail FS1; it made one of the fan-made missions that shipped with Silent Threat pretty much unwinnable for me.  I think it's caused by a ship being set to complete a goal or warp out when it exactly reaches a certain waypoint: if the ship happens to overshoot it, it'll keep spinning in derpy circles until it manages to get centered on the waypoint again.  The way to prevent it from happening when making a mission is to set the goal to complete when the ship is some set distance from a waypoint, since then it doesn't have to try to park itself right on it.  I can't remember if it happened to me in this mission during my last Port playthrough, but one thing you can try is sitting there for a couple of minutes, since sometimes the ship does finally manage to hit the waypoint and jump out.  If not, we can set you up with an edited mission file to take care of it.

 
LOL this cracks me up so much.

Remember, you can speed up time.  Maybe that'll help.
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline HAZARDLEADER

  • LOL! A wild derp appears!
  • 27
  • The lurk god.
lol this happened to me in one of my fredded mission, i was using fs port and when i used the time speed up option the ship start spinning around with the radar or somthing.
...and from the depths of hell I return with gifts;  one-hundred bucks and a bottle of booze.

 
@ OP: Are you using FSPort, or the original FS1 missions? If FSPort, they may want to know about this.

 

Offline plime

  • 21
Okay so I have version 3.3, I installed it as a way to fix the same problem happening in the original FS1 game I got from GOG, because I read that it worked for someone else.

I see mediaVP's version in the folder, and I tired to open it but the command prompt says that it can't find the file specified. Which seems weird because aren't I looking at it?

I got it from here, which is why I came here after the issue.

I don't see a debug build? But I swear I remember seeing one at some point, or maybe I'm just going crazy.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
In the launcher, you should be able to choose which .exe to run.  You should be able to find a debug build in the FS2 directory.

What do you mean command prompt can't find the file specified?  Are you trying to use a "open command window here" tweak or something?

Eh, where do you have FS2 installed to?  Program Files\GOG.com\FreeSpace2?