Author Topic: Making waves stop coming  (Read 3630 times)

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Offline Legate Damar

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Making waves stop coming
If I have a wing with multiple waves, and they are set to emerge from the docking bay of a capship, when the capship is destroyed then they start coming from subspace. How do I set it so that if the capship is destroyed, the waves stop coming?

 

Offline General Battuta

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Re: Making waves stop coming
I believe you can add a 'not' conditional to their arrival cue (not sure on this, though.)

 

Offline Spoon

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Re: Making waves stop coming
What battuta said.

When true, and not ship destroyed.
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Offline jg18

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Re: Making waves stop coming
When true, and not ship destroyed.

Just wondering, is including "true, and" needed because "when not ship destroyed" would immediately return true?

 

Offline Spoon

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Re: Making waves stop coming
true
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
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[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Legate Damar

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Re: Making waves stop coming
Good, thank you. The first mission (demo mission) in my campaign (named Legacy of Shiva) is coming along well now. I just need a main hall/loading screen graphic among some other things.

 

Offline Droid803

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Re: Making waves stop coming
When true, and not ship destroyed.

Just wondering, is including "true, and" needed because "when not ship destroyed" would immediately return true?

That should have read.
when <trigger> and not ship destroyed.
Which is the correct setup if the wing's arrival cue isn't initially "true".
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Offline Aginor

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Re: Making waves stop coming
Just stumbled upon this and have a question to clarify:
Does that mean that the arrival cue is checked for each wave separately? And is it the same with the departure?
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Offline Black Wolf

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Re: Making waves stop coming
Good, thank you. The first mission (demo mission) in my campaign (named Legacy of Shiva) is coming along well now. I just need a main hall/loading screen graphic among some other things.

Please don't let stuff like that stop you releasing. It's why so many promising campaigns (my own included) either don't get released or take years and years. You can always patch them in later if need be.
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Offline Cyborg17

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Re: Making waves stop coming
Whould a departure cue set with is-destroyed-delay work as well?

 

Offline Aginor

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Re: Making waves stop coming
If I understand that correctly it wouldn't. It would let the ships depart that are there, not stop the waves from coming.
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Offline mjn.mixael

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Re: Making waves stop coming
Actually, IIRC, if a wing (regardless of wave #) has departed, further waves won't arrive.
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Offline Droid803

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Re: Making waves stop coming
Additional waves of already departed wings will not attempt to arrive AFAIK.
(´・ω・`)
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Offline Legate Damar

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Re: Making waves stop coming
Good, thank you. The first mission (demo mission) in my campaign (named Legacy of Shiva) is coming along well now. I just need a main hall/loading screen graphic among some other things.

Please don't let stuff like that stop you releasing. It's why so many promising campaigns (my own included) either don't get released or take years and years. You can always patch them in later if need be.

No need to worry, I have completed both of those parts already. I just have a little more work to do before I release the demo.

 

Offline Aginor

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Re: Making waves stop coming
Actually, IIRC, if a wing (regardless of wave #) has departed, further waves won't arrive.
Additional waves of already departed wings will not attempt to arrive AFAIK.

Then how can you let a wing depart but still have another wave spawning?
(my guess: You can't. If the wing is supposed to depart it has to be separate)
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Offline karajorma

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Re: Making waves stop coming
You can't.

Use ship-create and you can fake it though. With differing degrees of success depending on if it's an enemy or friendly wave.
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