The technology is cool, I guess, but it also indicates, IMO, why these two genres should be kept separate, at least for now. It's hard to judge from this video, but there seems to be big weaknesses in the space combat - where were his allies? Can you command any allies you might have later? Is there more weapon diversity, and if so, at what point do you determine your loadout? Are there afterburners, or any kind of performance modification controls like that? Do the enemies have missiles, and if so, do you have any countermeasures or chaff or anything? I guess that multiple classes of ship could be introduced as additional ships in the hangar bay that you just choose to jump into, but there's no evidence of that in this video.
And then, the first person stuff seems underdone as well - the interiors are massively underdetailed and completely empty, which, to me, is way more jarring than a loading screen between an FPS and space sime section would ever be.
And yes, I know it's indie, and I give a lot of credit to the guy for getting it this far. It also means that the fairly primitive graphics (or at least, the primitive looking ships and such) aren't such a big problem for me - I understand that the guy's probabyl primarily a coder, and that the assets are probably more like neccesary evils. Hell, It's entirely possible that his intention was to create a game for seamless foot-and-ship multiplayer combat, and he's hit his mark exactly, for his own standards. And that's great. It's just not for me. Yet.
And that yet is important. As much as I like indy game design and whatnot, I honestly think that to do a game like this proper justice, you need a studio budget and a team of creative people. There's just so so, so much work involved in making a fun, high quality game in either the FPS or Space Shooter genre that doing either one in an indy settign is daunting. Trying to combine them and do it well? I just don't see it being possible, and this video hasn't chjanged my mind. But, again, full credit to the guy for getting his project out there.