Author Topic: Ship loadout anis and loop points  (Read 1377 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Ship loadout anis and loop points
I've done a neat spinning thing for a ship loadout ani - a 360 rotate, basically.

The only problem is that it loops once and stops.  I've tried setting the 2nd loop point as either the very 1st, or very last point - but neither works - it still freezes.

anyone got any ideas?

please :D ;7

!!!!

Animation (~1.3MB RARed)

http://www.3dap.com/hlp/hosted/reciprocity/sample.rar
« Last Edit: June 06, 2002, 04:02:18 pm by 181 »

 

Offline aldo_14

  • Gunnery Control
  • 213
Ship loadout anis and loop points
!

Anyone?

 

Offline el gore

  • 23
Ship loadout anis and loop points
As far as I now that loop thingy does not work if the loop point is the first or the last frame. However your problem is that the ship does only one 360 degree turn, but should be more, so you can set the loop point to the frame where the complete rotation begins.

  

Offline aldo_14

  • Gunnery Control
  • 213
Ship loadout anis and loop points
Still no luck..i'm using a better version, where it 'swoops' down to the ship before the roataiion starts - like the :V: animations, except without the wireframe fad-in.

The only problem is that it gtes to the loop frame, and 'judders' - skips a frame (maybe 2 or 3), then gos back to the start of the loop :(

It basically looks as if the ship is 'twitching'

 
Ship loadout anis and loop points
Id have 2 initial frames that are the same 0000, 0001 then when it comes to the loop tell it to start on frame 2 (0001) if this doesnt work, then its just wont work.

Make your your using the latest version of anibuilder

HH updated a bug fix for the colour 254 254 254 a while back which would make it transparent (and therefore black)
The Babylon Project 2D Art / Texturing / Model Setup / Experimentation and Implementation

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