Author Topic: Engine bug or intentional behavior?  (Read 4960 times)

0 Members and 1 Guest are viewing this topic.

Offline Kolgena

  • 211
Engine bug or intentional behavior?
So delenda este was proving impossibly hard for me for some reason, even at very easy. I thought I was just full of suck from not having played freespace in a while, but then I found out it was because I couldn't give commands to my wingmen, and was counting on them doing things that they weren't.

Here's the problem: They will always guard the indus regardless of any C38 or C218 commands I give them. I'm also pretty sure that C31 etc are not working either. The only way I can get them to change their objective is by assigning commands on a per-fighter basis. Naturally, this is not feasible in a firefight.

Is this (for some reason) intentional behavior in this mission, or is something actually broken here?

(also, as a total aside is it just me, or do darts never ever hit anything, sort of like hornets?)
« Last Edit: April 26, 2012, 03:41:34 am by Kolgena »

 
Re: Engine bug or intentional behavior?
Actually they do accept orders, but only if you tell each fighter individually to do something (C-1-X-X).
I assume this is caused by the fact that their default orders or the orders they receive via SEXP have a very high priority.

(And darts do manage to hit stuff from time to time)

 

Offline Legate Damar

  • Keeping up with the Cardassians
  • 29
  • Hail Cardassia!
Re: Engine bug or intentional behavior?
Even hornets can hit things, if you know how to use them properly

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Engine bug or intentional behavior?
None of this sounds like intended behavior, nor how the mission played on 3.6.12.

 
Re: Engine bug or intentional behavior?
Even hornets can hit things, if you know how to use them properly
Where "things"="cruisers", yes.

 
Re: Engine bug or intentional behavior?
Oh yeah I did notice this, I would order Beta to go attack bombers or something and they would read "Attack Cancer" or whatever, but then they'd keep circling the Indus.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Engine bug or intentional behavior?
Even hornets can hit things, if you know how to use them properly
Where "things"="cruisers", yes.
The Hornet was an excellent anti-Nephilim weapon back in FS1. Much better than the Interceptor in that regard.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
Re: Engine bug or intentional behavior?
None of this sounds like intended behavior, nor how the mission played on 3.6.12.
Well, I'm not quite sure when I first noticed wingmen only took high priority orders, but it feels like it was a long time ago. I remember thinking this was probably intentional to prevent the player to attempt a banzai charge at the Carthage's assault wings and force close range defence of the frigates. I might have noticed it right after the re-release, but I really can't guaranty that.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Engine bug or intentional behavior?
Even hornets can hit things, if you know how to use them properly
Where "things"="cruisers", yes.
The Hornet was an excellent anti-Nephilim weapon back in FS1. Much better than the Interceptor in that regard.
It is indeed possible to use the Hornet as an AA weapon, even in FS2 (in FS1, it was really good as a dogfight weapon). It does require some skill, and isn't exactly a common tactic, but it can be done. The trick is to launch them up close and from the rear aspect, or right into the target's face (if you dare). It's a decent anti-bomber weapon when used that way.

 

Offline Klaustrophobia

  • 210
  • the REAL Nuke of HLP
    • North Carolina Tigers
Re: Engine bug or intentional behavior?
if i'm in an aspect where hornets are useful, i'm just going to use my guns anyway and not bother.  i wonder if they really WERE better in retail FS1, or they just seemed like it because the interceptor (which for some reason i almost never used in retail fs1) was the only other worthwhile missile.

anyway, as for wingmates not following orders even though it's in their target box, i've noticed this behavior all the way back to retail.  i always assumed it was something done in FRED that overrides player orders when the mission really wants the wingmates to be doing something, and possibly a bug that it seems to "stick."
I like to stare at the sun.

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
Re: Engine bug or intentional behavior?
Interceptor was way too big for its role and damage potential, I would always load hornets or MX-50 instead

Hornets worked well in FS1 if you timed your shots against heavier fighters and helped soften up big targets on approach like bombers and Cains, they were also useful subsystem sniping on capships because you didnt have to fly right at a heavily defended target, you could evade a little, achieve lock and release, very useful taking out weapon subsystems.  With FS2 the homing didn't work very well and most hornets didn't get close to their target, relegating them to Wild Weasel and bomber softening work.  The tornado I found didn't deliver very well on damager considering 6 missiles were fired, kind of went the way of the flail/Morningstar.
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Scotty

  • 1.21 gigawatts!
  • 211
  • Guns, guns, guns.
Re: Engine bug or intentional behavior?
Tornado fires eight missiles, you just get less of them per bank.

I think they also do more damage than Hornets.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Engine bug or intentional behavior?
Tornadoes are better-tracking and deal more damage to shields than Hornets, but pack less hull damage per cargo space, so for anti-cruiser work, you'll want Hornets.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Engine bug or intentional behavior?
I think they also do more damage than Hornets.
The tables show the same numbers for both: 25 base with modifiers of 2.0, 1.0, and 0.3.
Either way the Tornado does cause more damage since firing them is a guarenteed hit compared to Hornets.

Though as just mentioned, Hornets will do better against Cruisers since they carry more and also do full damage without lock.
And of course, they'll all hit a Cruiser.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Engine bug or intentional behavior?
if i'm in an aspect where hornets are useful, i'm just going to use my guns anyway and not bother.  i wonder if they really WERE better in retail FS1, or they just seemed like it because the interceptor (which for some reason i almost never used in retail fs1) was the only other worthwhile missile.
While you'll be using your guns in such situation, big bombers don't go down quickly. Breaking the shield with guns and shoving a salvo of Hornets down the enemy bomber's tailpipe is a good way of quickly getting rid of it.
Missiles in FS1 were less useful in general, but Hornet didn't change much between games. That caused it to appear more effective, not to mention ships in FS1 were somewhat slower and had problems evading a salvo of 4 Hornets.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Engine bug or intentional behavior?
I would very much like it if someone could diff some Delenda Est runs on 3.6.14 RC5 and 3.6.12.

 
Re: Engine bug or intentional behavior?
The latest build of War in Heaven isn't fully compatible with 3.6.12 >.>. Would it still help to test it? (It runs the debug window thing upon startup, but you can click past it)

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Engine bug or intentional behavior?
The latest build of War in Heaven isn't fully compatible with 3.6.12 >.>. Would it still help to test it? (It runs the debug window thing upon startup, but you can click past it)

Oh, ****, ugh. Does anyone have an older install they can use with 3.6.12?

 

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
Re: Engine bug or intentional behavior?
I did until I updated about a month and a half ago.

 
Re: Engine bug or intentional behavior?
It's running, so I still should be able to playtest, though that won't guarantee that it'll work the way the original did. Though that DOES bring to mind another error. When I start up Delenda Est in 3.6.14 RC5, I get a debug box, which I'll post later.

Incidentally, there weren't any changes made to AI tables or the mission or something like that between the versions of WiH, were there? Because it seems like THAT could be your problem.