I have been attempting to make a mission that has nav points. As I understand, waypoints are generally for setting up paths for AI ships and that I need to use add-nav-waypoint in order to create a nav point on top of a waypoint.
I remember several years back when I first played btrl and decided to play around with fred in there. I remember succeeding in making nav points appear successively using the every-time-argument and a couple of variables. I believe I learned that by looking in one of the demo missions. I think it was the one in this thread.
http://www.hard-light.net/forums/index.php?topic=47184.0This time, I'm making a mission set in the Freespace universe. To be exact, in the story created by the Blue Planet team. But I have been unable to make the nav points appear at all.
What I did was use that exact event created by karajorma for btrl in that thread but I only kept the is-nav-visited as the trigger and used the names Nav 1, Nav 2, etc instead of Waypoint 1, etc. I also made an event before that for Nav 1 which went,
when
> true
>> add-nav-waypoint
I assumed that is what makes the nav point appear for the player to follow. When it didn't work, I made a new event that becomes true 1 sec after Nav 1 has been set using add-nav-waypoint. That event restricts and hides the Nav points. Then another event happens 1 sec later to unrestrict and unhide Nav 1. That too failed to make Nav 1 appear.
How should I go about making nav points? I'm not looking for a way to use autopilot. I just want the player to lead the wing around instead of the player following the AI wingmates.
Funny cause I don't actually remember seeing nav points in FS1 and 2 but it has been a while since i played it. I do remember one point when the player needed to follow a trail but if I'm right that one involved following some transmitters like buoys that you can see and target which is not what I want.
(Edited: to remove a possible spoiler)